Saturday, October 17, 2009

How to install Dungeon Siege 2 (and Broken World) mods




Hi Everyone!

Apparently DS2 is such an old game now that installation instructions may be required because they are hard to find on the internet!

  • Mods are packed in resource files, commonly with the ds2res extension.
  • In your installation of Dungeon Siege II, there should be a Resources folder, such as Dungeon Siege 2\Resources. If you have Broken World installed, find the Resources folder of the Broken World installation instead (possibly in a subdirectory of Program Files\2K Games\ ).
  • Copy the ds2res file of the mod into the Resources subdirectory.
  • Note that mod makers cannot typically resolve mod conflicts with someone else's mod -- that is, errors caused by two or more mods having modified the same resource file.

Tuesday, September 15, 2009

More Time in 4 Elements

If you are playing the beautiful fantasy match-3 and hidden object game 4 Elements, and find yourself constantly out of time to complete the Match-3 levels, you can give yourself more time by editing the ..\4 Elements\Base\level.xml file.

The file can be edited as a plain text file. To quickly give yourself 1000 extra seconds, use global search and change all instances of initTime=" into initTime="1

  

4 elements time mod

Wednesday, August 19, 2009

More Time in My Kingdom for the Princess

 

If you are playing My Kingdom for the Princess and find the game too frantic because of the time limits, you can easily mod the game to give yourself more time.

Find the directory "levels", usually in C:\Program Files\My Kingdom for the Princess\data\levels, and locate the file for the level you are stuck in. For instance, level 4-2 would be file level_04_02.lvl.

The files are simply text files. Open the LVL file in Notepad and find the lines starting with leveltime and deadline. The number that follows is the number of seconds allotted for net level time and for night time.

Because the score is calculated based on time remaining, an excessive setting on leveltime will not only give you an insane score, but it can crash the game when it loads. If you acquire a too-large score, you may find the game won't get past the title screen. If so, simply delete the hiscores.dat file. The location of this file can vary depending on your operating system but probably under the directory "Peace Craft" somewhere in "My Documents". If you can't find it, do a search for the file name.

Wednesday, August 5, 2009

Heroes of Might and Magic V - Rebuilding Your Hero

In Heroes of Might and Magic V, you can re-build your character without starting over, by using the Console:
  1. Use the command @TakeAwayHeroExp("Hero Name", exp), where exp is the points to take away. Take away enough experience and you will lose levels and 'random' skills that are not prerequisites for other skills you also possess.
  2. Use the command @ChangeHeroStat("Hero Name", exp), where exp is the points to add. Add back the points you took away and you level up again, giving you the opportunity to choose your skills once more.
Note that each time a game is Restarted, a new random seed is chosen. This random seed is fixed for the length of a game restart, so you always get the same sequence of skill choices (or skill losses) unless you Restart the game to get a new random seed.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

Monday, August 3, 2009

Heroes of Might and Magic V - Adding Skills Cheat



add_skill cheat can give skill with no prerequisites

If you are using the Age of Heroes Console and Cheat Codes, you will find that the codes for adding skills may not work properly for Tribes of the East.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.
  • You cannot add a skill for which you do not have the base skill. For example, you can have Dwarven Luck without being a Runemage, but you must have the basic skill Luck.
  • If you find you cannot add skills in succession, close the console first. Open the character screen to verify a skill has been added before trying to add another. Skills are added in reverse order -- that is, the last skill entered is the first to be added to your character.
  • You cannot use the code name. You must use the skill number. The skill numbers are listed below:
1    HERO_SKILL_LOGISTICS
2    HERO_SKILL_WAR_MACHINES
3    HERO_SKILL_LEARNING
4    HERO_SKILL_LEADERSHIP
5    HERO_SKILL_LUCK
6    HERO_SKILL_OFFENCE
7    HERO_SKILL_DEFENCE
8    HERO_SKILL_SORCERY
9    HERO_SKILL_DESTRUCTIVE_MAGIC
10    HERO_SKILL_DARK_MAGIC
11    HERO_SKILL_LIGHT_MAGIC
12    HERO_SKILL_SUMMONING_MAGIC
13    HERO_SKILL_TRAINING
14    HERO_SKILL_GATING
15    HERO_SKILL_NECROMANCY
16    HERO_SKILL_AVENGER
17    HERO_SKILL_ARTIFICIER
18    HERO_SKILL_INVOCATION
19    HERO_SKILL_PATHFINDING
20    HERO_SKILL_SCOUTING
21    HERO_SKILL_NAVIGATION
22    HERO_SKILL_FIRST_AID
23    HERO_SKILL_BALLISTA
24    HERO_SKILL_CATAPULT
25    HERO_SKILL_INTELLIGENCE
26    HERO_SKILL_SCHOLAR
27    HERO_SKILL_EAGLE_EYE
28    HERO_SKILL_RECRUITMENT
29    HERO_SKILL_ESTATES
30    HERO_SKILL_DIPLOMACY
31    HERO_SKILL_RESISTANCE
32    HERO_SKILL_LUCKY_STRIKE
33    HERO_SKILL_FORTUNATE_ADVENTURER
34    HERO_SKILL_TACTICS
35    HERO_SKILL_ARCHERY
36    HERO_SKILL_FRENZY
37    HERO_SKILL_PROTECTION
38    HERO_SKILL_EVASION
39    HERO_SKILL_TOUGHNESS
40    HERO_SKILL_MYSTICISM
41    HERO_SKILL_WISDOM
42    HERO_SKILL_ARCANE_TRAINING
43    HERO_SKILL_MASTER_OF_ICE
44    HERO_SKILL_MASTER_OF_FIRE
45    HERO_SKILL_MASTER_OF_LIGHTNINGS
46    HERO_SKILL_MASTER_OF_CURSES
47    HERO_SKILL_MASTER_OF_MIND
48    HERO_SKILL_MASTER_OF_SICKNESS
49    HERO_SKILL_MASTER_OF_BLESSING
50    HERO_SKILL_MASTER_OF_ABJURATION
51    HERO_SKILL_MASTER_OF_WRATH
52    HERO_SKILL_MASTER_OF_QUAKES
53    HERO_SKILL_MASTER_OF_CREATURES
54    HERO_SKILL_MASTER_OF_ANIMATION
55    HERO_SKILL_HOLY_CHARGE
56    HERO_SKILL_PRAYER
57    HERO_SKILL_EXPERT_TRAINER
58    HERO_SKILL_CONSUME_CORPSE
59    HERO_SKILL_DEMONIC_FIRE
60    HERO_SKILL_DEMONIC_STRIKE
61    HERO_SKILL_RAISE_ARCHERS
62    HERO_SKILL_NO_REST_FOR_THE_WICKED
63    HERO_SKILL_DEATH_SCREAM
64    HERO_SKILL_MULTISHOT
65    HERO_SKILL_SNIPE_DEAD
66    HERO_SKILL_IMBUE_ARROW
67    HERO_SKILL_MAGIC_BOND
68    HERO_SKILL_MELT_ARTIFACT
69    HERO_SKILL_MAGIC_MIRROR
70    HERO_SKILL_EMPOWERED_SPELLS
71    HERO_SKILL_DARK_RITUAL
72    HERO_SKILL_ELEMENTAL_VISION
73    HERO_SKILL_ROAD_HOME
74    HERO_SKILL_TRIPLE_BALLISTA
75    HERO_SKILL_ENCOURAGE
76    HERO_SKILL_RETRIBUTION
77    HERO_SKILL_HOLD_GROUND
78    HERO_SKILL_GUARDIAN_ANGEL
79    HERO_SKILL_STUDENT_AWARD
80    HERO_SKILL_GRAIL_VISION
81    HERO_SKILL_CASTER_CERTIFICATE
82    HERO_SKILL_ANCIENT_SMITHY
83    HERO_SKILL_PARIAH
84    HERO_SKILL_ELEMENTAL_BALANCE
85    HERO_SKILL_ABSOLUTE_CHARGE
86    HERO_SKILL_QUICK_GATING
87    HERO_SKILL_MASTER_OF_SECRETS
88    HERO_SKILL_TRIPLE_CATAPULT
89    HERO_SKILL_GATING_MASTERY
90    HERO_SKILL_CRITICAL_GATING
91    HERO_SKILL_CRITICAL_STRIKE
92    HERO_SKILL_DEMONIC_RETALIATION
93    HERO_SKILL_EXPLODING_CORPSES
94    HERO_SKILL_DEMONIC_FLAME
95    HERO_SKILL_WEAKENING_STRIKE
96    HERO_SKILL_FIRE_PROTECTION
97    HERO_SKILL_FIRE_AFFINITY
98    HERO_SKILL_ABSOLUTE_GATING
99    HERO_SKILL_DEATH_TREAD
100    HERO_SKILL_LAST_AID
101    HERO_SKILL_LORD_OF_UNDEAD
102    HERO_SKILL_HERALD_OF_DEATH
103    HERO_SKILL_DEAD_LUCK
104    HERO_SKILL_CHILLING_STEEL
105    HERO_SKILL_CHILLING_BONES
106    HERO_SKILL_SPELLPROOF_BONES
107    HERO_SKILL_DEADLY_COLD
108    HERO_SKILL_SPIRIT_LINK
109    HERO_SKILL_TWILIGHT
110    HERO_SKILL_HAUNT_MINE
111    HERO_SKILL_ABSOLUTE_FEAR
112    HERO_SKILL_DISGUISE_AND_RECKON
113    HERO_SKILL_IMBUE_BALLISTA
114    HERO_SKILL_CUNNING_OF_THE_WOODS
115    HERO_SKILL_FOREST_GUARD_EMBLEM
116    HERO_SKILL_ELVEN_LUCK
117    HERO_SKILL_FOREST_RAGE
118    HERO_SKILL_LAST_STAND
119    HERO_SKILL_INSIGHTS
120    HERO_SKILL_SUN_FIRE
121    HERO_SKILL_SOIL_BURN
122    HERO_SKILL_STORM_WIND
123    HERO_SKILL_FOG_VEIL
124    HERO_SKILL_ABSOLUTE_LUCK
125    HERO_SKILL_MARCH_OF_THE_MACHINES
126    HERO_SKILL_REMOTE_CONTROL
127    HERO_SKILL_ACADEMY_AWARD
128    HERO_SKILL_ARTIFICIAL_GLORY
129    HERO_SKILL_SPOILS_OF_WAR
130    HERO_SKILL_WILDFIRE
131    HERO_SKILL_SEAL_OF_PROTECTION
132    HERO_SKILL_COUNTERSPELL
133    HERO_SKILL_MAGIC_CUSHION
134    HERO_SKILL_SUPRESS_DARK
135    HERO_SKILL_SUPRESS_LIGHT
136    HERO_SKILL_UNSUMMON
137    HERO_SKILL_ABSOLUTE_WIZARDY
138    HERO_SKILL_TELEPORT_ASSAULT
139    HERO_SKILL_SHAKE_GROUND
140    HERO_SKILL_DARK_REVELATION
141    HERO_SKILL_FAST_AND_FURIOUS
142    HERO_SKILL_LUCKY_SPELLS
143    HERO_SKILL_POWER_OF_HASTE
144    HERO_SKILL_POWER_OF_STONE
145    HERO_SKILL_CHAOTIC_SPELLS
146    HERO_SKILL_SECRETS_OF_DESTRUCTION
147    HERO_SKILL_PAYBACK
148    HERO_SKILL_ELITE_CASTERS
149    HERO_SKILL_ELEMENTAL_OVERKILL
150    HERO_SKILL_ABSOLUTE_CHAINS
151    HERO_SKILL_RUNELORE
152    HERO_SKILL_REFRESH_RUNE
153    HERO_SKILL_STRONG_RUNE
154    HERO_SKILL_FINE_RUNE
155    HERO_SKILL_QUICKNESS_OF_MIND
156    HERO_SKILL_RUNIC_MACHINES
157    HERO_SKILL_TAP_RUNES
158    HERO_SKILL_RUNIC_ATTUNEMENT
159    HERO_SKILL_DWARVEN_LUCK
160    HERO_SKILL_OFFENSIVE_FORMATION
161    HERO_SKILL_DEFENSIVE_FORMATION
162    HERO_SKILL_DISTRACT
163    HERO_SKILL_SET_AFIRE
164    HERO_SKILL_SHRUG_DARKNESS
165    HERO_SKILL_ETERNAL_LIGHT
166    HERO_SKILL_RUNIC_ARMOR
167    HERO_SKILL_ABSOLUTE_PROTECTION
168    HERO_SKILL_SNATCH
169    HERO_SKILL_MENTORING
170    HERO_SKILL_EMPATHY
171    HERO_SKILL_PREPARATION
172    HERO_SKILL_DEMONIC_RAGE
173    HERO_SKILL_MIGHT_OVER_MAGIC
174    HERO_SKILL_MEMORY_OF_OUR_BLOOD
175    HERO_SKILL_POWERFULL_BLOW
176    HERO_SKILL_ABSOLUTE_RAGE
177    HERO_SKILL_PATH_OF_WAR
178    HERO_SKILL_BATTLE_ELATION
179    HERO_SKILL_LUCK_OF_THE_BARBARIAN
180    HERO_SKILL_STUNNING_BLOW
181    HERO_SKILL_DEFEND_US_ALL
182    HERO_SKILL_GOBLIN_SUPPORT
183    HERO_SKILL_BARBARIAN_LEARNING
184    HERO_SKILL_POWER_OF_BLOOD
185    HERO_SKILL_WARCRY_LEARNING
186    HERO_SKILL_BODYBUILDING
187    HERO_SKILL_VOICE
188    HERO_SKILL_VOICE_TRAINING
189    HERO_SKILL_MIGHTY_VOICE
190    HERO_SKILL_VOICE_OF_RAGE
191    HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC
192    HERO_SKILL_CORRUPT_DESTRUCTIVE
193    HERO_SKILL_WEAKEN_DESTRUCTIVE
194    HERO_SKILL_DETAIN_DESTRUCTIVE
195    HERO_SKILL_SHATTER_DARK_MAGIC
196    HERO_SKILL_CORRUPT_DARK
197    HERO_SKILL_WEAKEN_DARK
198    HERO_SKILL_DETAIN_DARK
199    HERO_SKILL_SHATTER_LIGHT_MAGIC
200    HERO_SKILL_CORRUPT_LIGHT
201    HERO_SKILL_WEAKEN_LIGHT
202    HERO_SKILL_DETAIN_LIGHT
203    HERO_SKILL_SHATTER_SUMMONING_MAGIC
204    HERO_SKILL_CORRUPT_SUMMONING
205    HERO_SKILL_WEAKEN_SUMMONING
206    HERO_SKILL_DETAIN_SUMMONING
207    HERO_SKILL_DEATH_TO_NONEXISTENT
208    HERO_SKILL_BARBARIAN_ANCIENT_SMITHY
209    HERO_SKILL_BARBARIAN_WEAKENING_STRIKE
210    HERO_SKILL_BARBARIAN_SOIL_BURN
211    HERO_SKILL_BARBARIAN_FOG_VEIL
212    HERO_SKILL_BARBARIAN_INTELLIGENCE
213    HERO_SKILL_BARBARIAN_MYSTICISM
214    HERO_SKILL_BARBARIAN_ELITE_CASTERS
215    HERO_SKILL_BARBARIAN_STORM_WIND
216    HERO_SKILL_BARBARIAN_FIRE_PROTECTION
217    HERO_SKILL_BARBARIAN_SUN_FIRE
218    HERO_SKILL_BARBARIAN_DISTRACT
219    HERO_SKILL_BARBARIAN_DARK_REVELATION
220    HERO_SKILL_BARBARIAN_MENTORING

Sunday, August 2, 2009

Heroes of Might and Magic V - Play all Heroes Campaigns in Tribes of the East

With the mod and files from this page, you can play the original Heroes V and Hammers of Fate expansion campaigns missions using only the standalone Tribes of the East game.

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

Be warned that there are engine changes, and some things will look different or be broken. For example, at the time this blog post was written, Hammers of Fate Campaign 3 Mission 1 (Ylaya's Quest, The Spy) had the Seer's Hut quest broken. In the original Hammers of Fate, you can get a +14 Attack / +6 Defense bonus for completing the Seer's Hut quest at Heroic difficulty. With the mod, that quest is not properly initialized and you do not receive the bonus.

Most mods for Heroes V or Hammers of Fate will still work. Simply rename the extension to "h5u" and instead of the "Maps" directory, put them in the "UserMODs" directory.

Saturday, August 1, 2009

Heroes of Might and Magic V - Hammers of Fate - Wulfstan's Skills change to Defence

Heroes of Might and Magic V - Hammers of Fate - Dungeon Campaign - Ylaya's Skills version 2
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Wulfstan's starting skills to Advanced Defence (from Logistics and Pathfinding).
  • To edit skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.
  • If you are playing Hammers of Fate in Tribes of the East, change the "zip" extension to "h5u" and put the file in the "UserMODs" folder.

Heroes of Might and Magic V - Hammers of Fate - Ylaya's Skill Change to Windspeaker

Heroes of Might and Magic V - Hammers of Fate - Dungeon Campaign - Ylaya's Skills version 2
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Ylaya's Specialty to Windspeaker (spellcasting turns come faster) and starting skill to Basic Sorcery (from Basic Attack).
  • To edit skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.
  • If you are playing Hammers of Fate in Tribes of the East, change the "zip" extension to "h5u" and put the file in the "UserMODs" folder.

Thursday, July 23, 2009

Heroes of Might and Magic V - Hammers of Fate - Ylaya's Skill Change to Mystic

Heroes of Might and Magic V - Hammers of Fate - Dungeon Campaign - Ylaya's Skills
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Ylaya's Specialty to Mystic (regenerate mana in combat) and starting skill to Basic Sorcery (from Basic Attack).
  • To edit skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.
  • If you are playing Hammers of Fate in Tribes of the East, change the "zip" extension to "h5u" and put the file in the "UserMODs" folder.

Heroes of Might and Magic V - Hammers of Fate - Freyda's Specialty from Vessal of Elrath to Windrider

Heroes of Might and Magic V Hammers of Fate - Haven Campaign - Freyda's Specialty
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Freyda's Specialty back to Windrider if you are playing Hammers of Fate in Tribes of the East.
  • To edit skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5u" and put in the "UserMODs" folder.

Tuesday, July 14, 2009

More Time to Hack JumpGates in Puzzle Quest Galactrix







One of them most irritating things in Puzzle Quest Galactrix
is the JumpGate Hacking minigame. You have a ludicrously short amount of time in a very chancy match-3 game, and the game cascades gems very slowly, chewing up even more precious time.

To extend the amount of time you have, you can hack the game. Here's how:

  1. In the install directory (probably C:\Program Files\Aspyr\Puzzle Quest Galactrix), there is a ZIP file called Assets.zip.
  2. Make a copy of this file (in case you goof up trying to mod the game).
  3. Unzip this file.
  4. Go to \Assets\Scripts\JumpGates\ and you will find a bunch of LUA files that are just plain text files. These files contain Jump Gate information. Edit the time limit (and number of gems in the sequence, if you like) in the AllJumpGates.lua file as well as the individual J__.lua files.
  5. Re-zip Assets.zip now that it has the modified JumpGate data.
  6. Copy it back into the install directory.
Here's a screenshot:

Hacked LeapGate

Sunday, July 12, 2009

Heroes of Might and Magic V - Disable Dynamic Battle Timer for Shadow Dragon fights

Heroes of Might and Magic V - Sylvan Campaign Mission 5 - Disable Dynamic Battle Timer for Shadow Dragon fights
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

In Sylvan Campaign Mission 5, the the shadow dragon stacks that must be cleared to bring about daylight are fought in dynamic battle mode. This mod turns off the time limit.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.

Monday, July 6, 2009

Titan Quest Defiler




TQ Defiler
(download from this page)
Some of the things you can do with TQ Defiler to help you set up screenshots or change your game experience are:
  • Unlock the higher difficulties without having to play through the game: Some of the spectacular 'boss' creatures, such as Talos and the Hydra, only show up in the higher difficulty levels.
  • Activate all teleporters: So that you can jump around the maps without having to play your way through. This is an easy way to shop for gear or find an enemy you want to capture with a screenshot.
  • Change your character's name.
  • Unlimited potion stacking.

Titan Quest Vault




Titan Quest Vault
(TQ Vault can be downloaded here (beta 2.3.1.x) or here (stable 2.3.0.3)
Direct download of Item Collection for TQ Vault).

For outfitting your character, TQ Vault is a crucial resource as it lets you store items outside of the game in 'vault' files. Titan Quest has very little in-game storage, and you aren't really able to cache any significant number of items.

Once installed, TQ Vault adds a directory called 'TQVaultData', and it keeps files with the extension '.vault' there. These files can be shared (just copy them into the 'TQVaultData' directory), and the Community Vault Project posts extensive collections of Vault files to give you a jump-start. The Community Vault Project files include all Set and Unique items, normally the coolest-looking and hardest-to-find items in the game. You can download the latest version here: August 9th, 2009.

Thursday, June 25, 2009

Heroes of Might and Magic V - Dungeon Campaign - Raelag's Skills

Heroes of Might and Magic V - Dungeon Campaign - Raelag's Skills
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Raelag's starting skills from Basic Defense and Vitality to Basic Luck and Basic Sorcery.
  • To edit Raelag's skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.

Heroes of Might and Magic V - Haven Campaign - Godric's Skills

Heroes of Might and Magic V - Haven Campaign - Godric's Skills
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Godric's starting skills from Recruitment to Expert trainer.
  • To edit Godric's skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.

Heroes of Might and Magic V - Necropolis Campaign - Markal's Skills

Heroes of Might and Magic V - Necropolis Campaign - Markal's Skills
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Markal's skills from Basic Leadership and Diplomacy to Eternal Servitude and Mark of the Necromancer.
  • To edit Markal's skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.

Heroes of Might and Magic V - Sylvan Campaign - Findan Skills

Heroes of Might and Magic V - Sylvan Campaign - Findan's Skills
Download Mod

Play Heroes of Might and Magic V risk-free with money-back guarantee from Good Old Games.

This mod changes Findan's starting skills from Basic Attack and Tactics to Advanced Logistics, allowing Findan to eventually get the Ultimate Ranger skill.
  • To edit Findan's skills: Unzip the file, edit the text file, and re-zip it.
  • To install: Change the "zip" extension to "h5m" and put in the Heroes V "Maps" directory. If there is no such directory yet, create one.

Sunday, June 21, 2009

Titan Quest Art Files - ARC Explorer and TEX Viewer




ARC Explorer and TEX Viewer
(Direct download links coming soon: ARC Explorer and TEX Viewer)
Another way to explore the art of Titan Quest is to look at the guts of its resources. Using ARC Explorer, you can look at the .arc archive files that comprise the data used by the game. You will find the graphic files in TEX format, so you will probably want to get the TEX Explorer, which also allows you to save them in another more common format, such as JPEG.

While having an overview of the art may sound like an awesome idea, you don't really get the full effect of the art unless you're seeing it worn or wielded by a character. You definitely get none of the special effects that come with an item (such as with the bow Sybaris, which looks like a centipede, complete with writhing legs).
For writers and roleplayers, this is one way to gather an archive of art that you can use for written or verbal descriptions if you don't need to present an actual picture. For example, you could collect all the sword models and distribute them across your fictional world so that each nation or geographic region in your world has their own favoured blade design. A sword is the no longer "just a sword", but comes with a cultural context that can only enrich the world you have imagined.

GQ Sanctuary Doors 0.1b

Download GQ Sanctuary Doors for Dungeon Siege II: Broken World.
v0.1b (Priority User +0)

Report broken links by commenting on this post or e-mail to grail_quest@hotmail.com.

This mod changes all Sanctuary Door (and class-attack-required objects) requirements to level 0. It is meant for solo play and/or multi-class play.

Titan Quest Itemus Map v1.4

Itemus - Garden of the Sets sample




Titan Quest Itemus Map
(Direct Download Link coming soon)
Itemus is a custom map that lets you quickly browse the best gear in the game. All Set and Unique items are somewhere to be found on the map.
Because of the vast number of items on the map, you may want to turn off the sound in-game to reduce the amount of processing your computer will have to do to load the fields of items. Even so, you may still find the game freezing up briefly while your hard drive frantically works to collect and prepare data. In fact, you may occasionally see something like this, which just means your character has run into an area before it has fully loaded and drawn on-screen:


Itemus - Area Not Fully Loaded_small


TITAN QUEST : IMMORTAL THRONE
Custom quest: ITEMUS v1.4
by Kreeloo and SuePitt
(09/06/2008)

0] - INSTALLATION

- Download Itemus_v1.4__EN.rar and :
- Now, create the folder named "CustomMaps" in "My Documents\My Games\Titan Quest - Immortal Throne\”
- Unpack the mod inside that folder - the structure must be like this :

|-My Documents
....|-My Games
........|-Titan Quest - Immortal Throne
............|-CustomMaps
................|-Itemus
................|-Itemus_readme.txt
................|-Itemus map_fullres.jpg
....................|-Database
....................|-Resources

1] - DESCRIPTION

ITEMUS is a custom items map where you can find:

- all the unique items of classic Titan Quest and Immortal Throne.
This includes the bonus sets (like "Santa's garb") and the commercial sets.
- the rare weapons as found in the editor (no random stats)
- all the relics and charms ready to be combined.
- all the scrolls, parchments and formulaes
- all the artifacts (for reference only as they have no random bonuses)
- inventory bags and dyes
- 3 merchants, a mystic and an enchanter are included for your convenience
- targets or dummies to test your equipment
- some monsters to test some more...
- a PvP arena to test even more !
IMPORTANT : Worldmap refresh : The Itemus portals display will temporarily override the vanilla TQ portals display - that is not a bug. Just restart your game and your main quest portals will be restored.

2] - RECOMMENDATIONS

The only purpose of this map is to stop farming forever. When we'd got our fifth same item of an attractive
set, we had two solutions : farm through the bosses and levels or find a way to exchange our stuff offline.

As we use an external muling software (TQVAULT), we'd decided to create a reference level to exchange
our similar dropped items and complete our collection (making huge mountains of powerful items is a
great hobby...)

So use this map wisely to recycle your items with new ones of the same level or another piece of your
uncomplete set (if you've got six "Yangs" or "Obsidan Crescents" for example)

3] - HOW TO ?

Easy:
1) import your main quest character to the CUSTOM QUEST
2) launch our level (Itemus 1.4 ~ itemus.map)
3) drop the item you want to exchange and grab a new one.
4) exit the map and the game
5) use "SoulSeekkor's TQ Defiler" to convert your custom quest character to a main quest character (Menu > Character > Copy to Main Quest)
6) use TQVault to drop the item from the new main quest character to your real main quest character inventory
7) That's it ! Your character has a new item !

4] - IS IT A CHEAT ?

It's up to you. For us (Kreeloo & SuePitt), it's not. We had and will have a lot of fun while playing Titan Quest.
It's a great game although it demands a lot of farming time (less than Diablo 2 in fact !).
Save some useful time and use this map at your own risk !

5] - BIG THANKS AND OTHER INFOS

We need to thanks all the teams of IRONLORE and THQ for such an addictive game. And particularly all the members of IRONLORE for their so meticulous work on this game.
Sometimes the editor tool had been a really annoying creature in our hands. Especially with these capricious portals...
In spite of that it was an exciting experience to create our first map. We've tried to produce an appealing and
detailed map with the harmonious atmospheres that make one of the delight of TQ.
We hope you'll enjoy our work !!!
SuePitt and me (Kreeloo) are french and you can send us some feedback to : kreeloo for any question or
anything else (in english or french). Thanks !

6] - UPDATES - CHANGES LOG

- v1.1 : missing formulaes have been added in the formulaes room.
- v1.2 : some duplicated items have been corrected and some missing items have been added. Great thanks to 'Seeya' from TQIT Vault (IGN).
- v1.3 : Utehmon (the Promethean Order guard) dialog display fixed. The misplaced wall has been deleted. You can now gather a few informations from some characters.
- v1.4 : addition of a PvP arena. Addition of 5 navigation portals ( N.B : you must activate them by exploring the map). Now the inventory bags look like... inventory bags ;-).

7] - KNOWN BUGS AND PERFORMANCE ISSUES

At the "Damp cave" entrance (near the Garden of the Sets) :
* sometimes the player character jumps over the entrance while passing through it - the cave is still accessible.
* after rebuilding the map the entrance produces a graphical bug (may be a portal issue)

As we've used many atmospheres and tilesets (egypt, greece, elysium, minoan maze/palace, etc) the need of memory is a bit higher than usual. We have produced, tested and played our map on:

1GHz - 512Mo RAM - ATI 9500
1,5GHz - 512Mo RAM - ATI X600 mobility
2,2GHz Core 2 Duo - 2Go RAM - ATI HD4850 - TFT 24" (1920x1200) (Far much funnier !)
And it works quite well!
Have fun !

Titan Quest Unofficial Patch v1.17




Titan Quest Unofficial Patch

Now that Iron Lore is no longer supporting Titan Quest, no patches can be expected. The Unofficial Patch fixes numerous minor bugs, as well as some major ones such as some of the extreme slowdowns in certain places in the game.

Direct download link. Full documentation.

Saturday, June 20, 2009

About the ARCHIVES

Hi Everyone!

I'm going to start archiving some of the older game cheats and mods here, as often some sites just disappear. Where possible I will indicate the original site, and have files available through Ziddu -- Ziddu hosts files up to 200 MB for free and can accomodate pictures, video, and music.

Saturday, June 13, 2009

Dungeon Siege II: Broken World Mod - GQ Gear

Download GQ Gear for Dungeon Siege II: Broken World.
ver: 2009-June-12 (Priority User +2)

Report broken links by commenting on this post or e-mail to grail_quest@hotmail.com.

CHANGE LOG
June 12th/2009
  • Added Crossover Content (F&K society) items to Arenas (Remember: When final round clear, store changes to pet store) and BW Travelling Merchant
  • Corrected Hak'u Obsidian Sword enchantability

June 6th/2009
  • Set Corrupted Staff and Korven Skull Trophy Staff to Combat Magic Weapons.
  • Removed Vaikesh Claw left/right distinction -- WARNING - existing weapons will disappear
  • Further reduced base weapon damage on Hira Shuriken
  • Added +1 to Dual Wield skill suite for Claw weapons but increased equip requirement by melee +1 -- to represent specialized weapons that are meant for dual wielding.
    • More properly done by making it a set, but Sets use their own file and is not modular -- adding a set means any other set additions must go in the same mod.
  • Re-did BW shops
    • Now Dryad Outpost = Eirulan, BW Aman'lu = DS2 Aman'lu, Dwarf Town = Kalrathia, minus Morden, Snowbrook, and Windstone gear.
    • Travelling Salesman = Morden, Snowbrook, Windstone, and racial gear (Hak'u, Vai'kesh, etcetera) plus random.
    • Moved all BW crafted items to Travelling Salesman.

NOTES
  • GQ_Gear aims to give players a pervasive and significantly different gameplay experience where items are concerned.
    • Item availability is changed a lot
    • Crafting your own magical item is now meant to be a significant part of gameplay, and very powerful items can be crafted, if you have enough money.
      • Stores are meant for spending a lot of cash customizing an item.
      • Random treasure is therefore distinct from stores, in that they now provide ready-made but random items, and unique or set items.
    • Random items are now hard to come by as stores will only have a few. The rest are enchantable items, and the original skrit-inserted Rares.
    • Reagents are now easier to come by, and by Act III, players will reliably have access to all of them.
    • Item levels distributed differently and (hopefully) more broadly so that at all levels, you can generally have enchantables and by level 25 you can have 4x4 grid enchantables
  • SHOPS
    • General Notes
      • Store does not check for fullness when items are added or taken away. This saves processing time when the store has many items.
      • Level limits taken off: All difficulty levels use the same code for store content.
      • Templates may have items under the wrong tab headings. This was occasionally done for convenience. The game engine will sort them properly in-game.
      • Distribution of items among the four store types is meant to isolate different types of items
    • Weapon Store
      • Sells skrit-inserted Rares (unchanged from original)
      • Sells town-theme enchantable weapons
      • Sells town-theme enchantable gloves
      • Sells town-theme reagents - fixed set, always available
      • Sells Blood Assassin spells
    • Armour Store
      • Sells skrit-inserted Rares (unchanged from original)
      • Sells town-theme enchantable body armour
      • Sells Fist of Stone spells
    • Magic Stores
      • Sells skrit-inserted Rares (unchanged from original)
      • Sells enchantable miscellaneous items
      • Sells town-theme enchantable helms and boots
      • Sells town-theme enchantable mage weapons and mage armour
      • Sells spells by town theme -- Over the three towns, all spells should be covered
      • 1 Set item and 1 Unique item -- Be careful as this can ruin your game!
      • Special utility items
        • Eirulan
          • Voice of the Dead - provides a continuous Chant of the Dead effect
          • Ring of the Watcher - provides a continuous Invunerability effect - good for taking screenshots, or for soloing while leaving a party behind
    • Reagent Stores
      • Starting Town Reagent Store always sells some basic gear for skill level 0, as well as a basic set of spells
      • Completely random items with no level cap, and which can include potions and spell scrolls
      • Crafted Items (the custom-made rare items inserted into the store by skrit)
        • There is now no differentiation by game difficulty. In all levels, all crafted items are inserted into the store.
        • Placing it here increases cost as Reagent Stores have a higher cost index than other stores.
    • Town Themes
      • Eirulan
        • Wooden/foresty items
        • Ranger items
        • Nature magic, Summoning magic
        • Basic mercenary armor (salvaged from prisoners)
        • Organic reagents
        • Random reagents levels 0-20
      • Aman'lu
        • Elven weapons
        • Combat magic
        • Crafted reagents
        • Random reagents levels 41-50
      • Kalrathia
        • Heavy armor and weapons
        • Morden weapons
        • Mineral reagents
        • Random reagents levels 51-100
      • (BW) Dryad Outpost - Eirulan items except Crafted
      • (BW) Travelling Merchant
        • All crafted components
        • All racial items such as Morden, Hak'u and Vai'kesh items
        • Random items
      • (BW) Elf Town (General Merchant only) - Aman'lu items except Crafted
      • (BW) Dwarf Town - Kalrathia items except Morden and Crafted
  • NEW ITEMS
    • New "Wand" template, based on Clubs - analogous to Mage Staves versus Fighter Staves
    • New "Spear" template, based on Throwing weapons - slower, but more damage
    • Voice of the Dead - ring that gives a continuous Chant of the Dead effect
    • Invulnerability Ring - ring that gives continuous invulnerability - for playtesting and taking screenshots
    • Added to Eirulan and Dryad Outpost (BW)
  • CHANGES TO ITEMS
    • Damage Range
      • Almost all weapons had a damage range of 75% to 125% of the basic calculated amount. This has been changed:
        • 25%-175% axes, staves, bows, crossbows
        • 50%-150% daggers, swords, thrown
        • 75%-125% cesti, clubs, hammers, maces
    • Item Level
      • Weapons, Armor, and Miscellaneous Items now follow this scheme:
        • Base level is essentially arbitary. Generally starts at 3.0 and each improvement level is +2 for the original items, +1 for slight variants
          • Note that the basic level requirement is (item level - 2.0);
          • Progression:
            • Base Lx1 + 0
            • var1 Lx2 + 5
            • var2 Lx3 + 10
            • var3 Lx4 + 15
            • var4 Lx5 + 20
        • Armour of a set (helm, body armor, gloves, boots) all have the same level
        • Generally capped base level at 16 so that var4 is capped at level 100
          • This also means that generating no-enchantment items of level 17+ always returns an enchantable item (base items are not enchantable)
          • Few items start less than level 3, which has level 11 for var1, so generating no-enchantment level 11+ items will very likely get all-enchantables as well
        • Amulets, Rings, Spellbooks
          • Only the most basic item is important for item level, since for purposes of user-created items, there are no item attributes to influence in an amulet, spellbook, or ring, unlike, say, a sword, which has damage linked to item level
          • Base-level Amulets are level 5, Rings level 4
          • Base-level spellbooks are level 0, but considered 6 when calculating var1 to var4 levels
          • All amulets, rings, and spellbooks are set so that the highest var4 item is level 100+
      • This global change also fixes the Vindicator Body Armour [var3] item_level, which was set to 8.0
      • Several items had their power levels changed relative to each other (e.g. Twilight Armor made more powerful than Watcher Armor); unique items were completely left alone
      • Multiclass items (Fist of Stone, Blood Assassin) originally had pre-calculated level requirements
        • Now changed to (weapon skill x 0.6) and (magic skill x 0.4)
    • Mage Melee Weapons
      • Melee XP goes to either Nature Magic or Combat Magic, instead of Melee
      • Magic regeneration rate increased by 50% per item level for 1-handed weapons, 200% for 2-handed weapons; not considered a magical effect, but an innate power of the item
    • Multiclass weapons
      • Some weapons now are now multiclass Fist of Stone or Blood Assassin weapons.
      • The engine does not seem to allow [(A & B) OR (C & D)] equipment requirements, so a pure-class option was not possible.
    • Names -- Some items had cosmetic name changes
    • Reagents
      • The standard reagents have their values changed to align with the new reagents
      • New Reagents
        • Meant to allow building a magic item from very basic elements
        • The basic components are all 1x1 reagents.
        • Some larger reagents are available from using the standard reagents.4 should be able to approximate any one of the pcontent item modifiers
        • Where pcontent modifier abilities did not easily adapt to levelling, they were made available with 2x2 sized reagents
    • Spells
      • Transmute now always has 100% efficiency.
  • CHANGES TO pcontent.gas
    • of Granite --.bonus changed to +27/+18 because it is currently using the ofObsidian bonus
    • Mythril --.bonus changed to 15% to match description
    • Increase Healing Effectiveness
      • changed object_type to gloves, amulets, and spellbooks (was melee)
      • changed skill_types to fighter, nmage (was fighter, mage)
        • left fighter type for Fists of Stone
    • Increase Ice (spell) Damage -- changed skill_type to nmage (was mage) since Ice is a Nature Mage element
    • Increase Death, Fire, Lightning (spell) Damage -- changed skill_type to cmage (was mage) since these are Combat Mage elements
    • of the Basilisk, of the Gorgon
      • swapped item levels, mirroring it with the Freeze on Hit effects
      • Presumably Melee on Hit has lower level requirements than Ranged on Hit because of the greater risk involved in being in melee (?)
  • CHANGES TO pcontent.skrit
    • Cost of Enchanting now always uses the full number of reagents. No longer makes it cheaper to use 4 or less reagents.
    • Cost of final item no longer takes into account the number of reagents used, since this has no bearing on the utility of the crafted item.
  • NOTES
    • Using ist_mage, ist_cmage, or ist_nmage always has a chance to give spells, amulets, spellbooks, or rings

Dungeon Siege II: Broken World Mod - GQ Races for Cat Mansion BW

Download GQ Races for Cat Mansion for Dungeon Siege II: Broken World.
ver: 2009-June-12 (Priority User +3)

Report broken links by commenting on this post or e-mail to grail_quest@hotmail.com.

Download GQ Races for Cat Mansion for Dungeon Siege II: Broken World
Mod Priority User+3


CHANGES
June 12th/2009
  • Corrected Celeb'hel bonus Active Skills.
v0.14b
  • Made the variant starting gear an OPTIONAL component. To use it, copy the file "GQ Races Variant Starting Gear.ds2res" into the resource folder.
  • Corrected oversight that had characters putting on the multiclassing amulets automatically.
v0.13b
  • Corrected Deru/Lothar starting equipment FLICK file
  • Removed bonus skill points for Deru and Taar
  • Took out starting Active Skill selection since it was giving skills the characters might not begin with under this mod
  • XP bonus for fighting enemies of a higher level increased from L^2 to L^4
NOTES
  • Installation:
    • (a) Put "GQ Races for Cat Mansion BW.ds2res" in DS2 Resources. It should already have a higher priority than the Cat Mansion files.
    • (b) Decide if you are going to use regular class pre-determined companions, or Uber-level 0 companions who auto-level only when they gain some XP
      • After a character gets some XP, they can be auto-levelled - disband to the Inn and re-add them
      • To do multiclassing, have the target equip the multiclassing amulet that is given to every companion
    • (c) Install male companions (there are no CatBoy models)
      • "GQ Cat Mansion NPC - Regular Guys.ds2res" into DS2 Resources
      • "GQ Cat Mansion NPC - Reg Guys zero.ds2res" into DS2 Resources for Uber level 0 males
    • (d) Choose one of the files for the female NPCs and put it in DS2 Resources:
      • "GQ Cat Mansion NPC - Catgirls.ds2res" - for Cat Mansion female NPC models
      • "GQ Cat Mansion NPC - Regular Girls.ds2res" - for regular female NPC models
      • "GQ Cat Mansion NPC - Catgirls zero.ds2res" - for Cat Mansion female NPC models; they start at Uber level 0
      • "GQ Cat Mansion NPC - Reg Girls zero.ds2res" - for regular female NPC models; they start at Uber level 0
  • Changes to Racial Characteristics
    • Class-specific changes are minimized.
    • Attribute changes are given very little weight (since, for example, it takes 5 points of Strength to translate into 1 point of melee damage)
    • Hopefully classes are more clearly distinguished from each other.
    • Each advantage/drawback is rated not only by overall usefulness by its relevance to Melee (M), Ranged (R), Nature Magic (N), and Combat Magic (C), both in specializing in those areas as well as facing attackers using those skills. Other (O) areas capture everything else.
    • No attempt was made to balance all the classes, only to flavour them
    • Where Passive skills were given, an Enchantment was used instead of giving skill points
    • This way, the bonus can take the character over the normal development limit of 20
  • Races
    • Human
      • Burning Ambition - +20% Power Recovery
      • Surprising Potential - 3 Unused Skill Points
      • Maximum Buffs +1 (default 2)
      • Lucky - +10% Magic Find
    • Dryad
      • Adroit - +5% Dodge
      • Bond with Nature - +10% Death Magic Resistance, Soul of Strength 1, Soul of Protection 1
      • Racial Specialty - Biting Arrow +1, Fast Draw +1
      • Wilderness Lore - Natural Bond +1, Survival +1
    • Elf
      • Graceful - +3% Attack Speed (Melee, Ranged)
      • Learned - +5% Spell Casting Speed
      • Limited Precognition - +3% Critical Hit (Melee, Ranged)
      • Strong Affinity for Magic - +10% Mana Regeneration
      • Graceful / Racial Specialty - Dual Wield +1
    • Half-Giant
      • Big - +5% Health
      • Big - +5% Health Recovery
      • Big - 50% Resistance to Freeze, Immobilize, Knockback, and Stun
      • Big - Overbear level +1
      • Big Weapons - +5% Damage
      • Slower Reflexes - -3% Attack Speed (Melee, Ranged)
    • Dwarf
      • Short - +5% Dodge Melee and Ranged Attacks
      • Tough - +5% Health Recovery
      • Small Weapons - -5% Weapon Damage
      • Magic Resistant - +50% Curse Resistance
      • Magic Resistant - +10% Elemental Resistance
      • Magic Resistant - -10% Mana Regeneration
      • Maximum Debuffs - 2 (defaults 1)
    • CatHuman
      • Burning Ambition - +20% Power Recovery
      • Surprising Potential - 3 Unused Skill Points
      • Lucky - +10% Magic Find
      • Maximum Buffs +1 (default 2)
      • Small and Hard to Hit - +5% Dodge
      • Small Build - -5% Health (implemented in rules.skrit)
      • Small Weapons - -5% Weapon Damage
      • Small - 50% Vulnerability to Stun and Knockback
      • Precocious and Talented - 3 Skill Points
    • CatDryad
      • Adroit - +5% Dodge
      • Bond with Nature - +10% Death Magic Resistance, Soul of Strength 1, Soul of Protection 1
      • Racial Specialty - Biting Arrow +1, Fast Draw +1
      • Wilderness Lore - Natural Bond +1, Survival +1
      • Small and Hard to Hit - +5% Dodge (total +10%)
      • Small Build - -5% Health (implemented in rules.skrit)
      • Small Weapons - -5% Weapon Damage
      • Small - 50% Vulnerability to Stun and Knockback
      • Precocious and Talented - 3 Skill Points
    • CatElf
      • Graceful - +3% Attack Speed (Melee, Ranged)
      • Learned - +5% Spell Casting Speed
      • Limited Precognition - +3% Critical Hit (Melee, Ranged)
      • Strong Affinity for Magic - +10% Mana Regeneration
      • 0 Graceful / Racial Specialty - Dual Wield +1
      • Small and Hard to Hit - +5% Dodge
      • Small Build - -5% Health (implemented in rules.skrit)
      • Small Weapons - -5% Weapon Damage
      • Small - 50% Vulnerability to Stun and Knockback
      • Precocious and Talented - 3 Skill Points
  • (2) Companions
    • Companions had pre-allocated powers removed and combat skills set to basic levels.
    • The NPC-levelling script now triggers when an NPC is 3+ levels behind the main PC (instead of 20+).
    • Lothar changed to a pure Combat Mage and gear changed accordingly
    • Deru changed to a pure Archer, with no levels in Nature
    • Yoren and Ressa now have permanent multi-classing enchantments that split XP as if they always have active a multiclassing spell. They are set to level 1 for auto-levelling.
    • Some NPCs now have powers beyond race and class. This is to compensate for their later appearance in the story and missing out on free skill points -- work in progress
    • Deru - Energizer Bunny
      • Deru is an unflagging optimist with the energy to match.
      • +25% Health Regeneration
    • Lothar - Craftsman
      • Lothar has an uncanny understanding of how things work and can make, build, or forge almost anything.
      • +50% Magic Find
    • Taar - Beast Friend
      • Taar's strong empathy inspires the creatures she summons.
      • Summon Alacrity 6
    • Vix - Bitter Survivor
      • Vix has lost some of his humanity in the war, and in its place is a practical, ruthless, callousness.
      • Shred Blood level 3
    • Sartan - Swashbuckler
      • Sartan fights in a flamboyant style that often seems more about showing off his skills and physique than about getting the fight over with. It's all about impressing the ladies.
      • Weapon Attack Speed +5%, Armour -10%
    • Finala - Perfectionist
      • Though slower than her peers, Finala's spellcasting is flawless and her disciplined command of magic lends her spells great power.
      • -5% Spell Casting Speed (negates Elven bonus), +10% Nature and Combat Magic Damage, +5% Healing with Healing Spells
    • Amren - Seer
      • Amren's precognition is stronger than that of most elves.
      • +50% Damage on Critical Hits
    • Eva - Fortune Favours the Bold
      • As charismatic ruler and proven army commander, she can rally allies with an inspiring cry or send enemies fleeing before her charge
      • Invulnerability 1, War Cry 1
    • Celeb'hel - Elven Elder, Paragon, Archmage
      • Celeb'hel has a broad array of skills gathered from a lifetime of experience; and a knowledge of epic magics dating back to ancient times.
      • Level 1 in all Nature Magic and Combat Magic active skills. Level 1 in Dual Wield and Bow active skills.
      • XP is divided over all four areas of mastery, but focussing on Combat Magic. Attributes are those of a pure mage.
      • Old Age: -5 Strength, -5 Dexterity, +5 Intelligence.
    • Yoren -- Nothing yet
    • Ressa - Trained in the Dark Arts
      • Ressa is knowledgeable in the dark arts of binding the souls of the dead
      • Harvest Soul 1
  • (4) Experimental - Characters have different starting gear.
    • New PCs have the basic Fist of Stone and Blood Assassin spells in the Reserve slots of the spell book.
    • Experienced NPCs start with item sets instead of the usual potions and magic items. To use this, install the mod "GQ Races Variant Starting Gear.ds2res" in the Resource folder. In this version, Eva has no gear as she begins the game captured by the enemy.
  • (5) XP and Damage Scaling
    • This module changes XP scaling to:
      • Further cut down on XP farming by killing weak monsters.
      • Reward players for taking down challenging monsters.
    • Orignal XP scaling:
      • If monster level +/- 4, 100% XP
      • For each level difference greater or less than 4, -20% XP, minimum 5% or 1 XP
    • New scaling:
      • If monster level = attacker level, 100% XP
      • If monster level > attacker level, +(L x L)% where L is the level difference
      • If monster level < attacker level, -(L x L x L)% where L is the level difference .E.g., Attacking a monster 5 levels higher therefore is worth +25% XP .E.g., Attacking a monster 4 levels lower is worth -64%, or 36% XP.
      • 0 XP minimum.
    • This module changes the XP progression to level 300 for compatibility with Cat Mansion.
      • After the first few levels, XP requirement is strictly x2 over 5 levels, until level 120
      • This was used when pre-calculating NPC stats.
    • Damage Scaling mirrors XP scaling but less aggressive
      • Original:
        • If attacker level is equal or higher than victim, no change
        • If attacker level is up to +4 levels lower, no change .If attacker level is 4-5 levels lower, -25%
        • If attacker level is 6-8 levels lower, 50%
        • If attacker level is 9+ levels lower, -25%
      • New
        • If attacker level is higher, +(LxL)%, no maximum
        • If attacker level is lower, -(LxL)%, minimum 0%
  • (7) To help multiclassing, instead of the Uber level for damage and XP adjustment, we use whichever skill level is highest