Monday, April 14, 2014

Mass Effect 3 Mission Rewards Summary

Mass Effect 3 Mission Rewards Summary (in progress)

Missions in capitals represent main story progress missions. Other missions are arranged by what missions can be acquired (i.e., they show in your Journal) after the preceding main plot mission is done.
  • Not all side missions can be completed immediately.
  • If you pick up a weapon for the first time (as opposed to having a weapon assigned to you, such as when Anderson gives you an M-3 Predator in the Prologue), in a New Game+ you will get 2 free ranks unlocked, toward the maximum of rank X.
  • If you obtain a duplicate weapon mod, it will upgrade the weapon mod level by 1.
  • Medi-Gel is converted into XP if you cannot carry any more. Medi-Gel is replenished every time you leave the ship for a mission or location, so once you have collected all Medi-Gel during a mission, you can use it without fear of losing XP.
  • PROLOGUE: EARTH - M-3 Predator, M-8 Avenger. If you have any other weapons, every time you reload a game the Predator (and Avenger, if you found it) become your equipped weapons.
  • PRIORITY: MARS - M-4 Shuriken, M-23 Katana, M-92 Mantis, Ariake Technologies Gauntlets, Kassa Fabrication Chestplate, SMG Scope, SMG Ultralight Materials, Sniper Rifle Extended Barrel, Shotgun High Caliber Barrel, Sniper Rifle Concentration Mod, M-15 Vindicator, Shotgun Shredder Mod, Squad Member (Ashley or Kaidan, James, Liara). You start with a weapon based on Shepard's class; the other weapons appear during the mission.
  • PRIORITY: THE CITADEL I - War Asset (Diana Allers), War Asset (Khalisah Bint Sinan al-Jilani), War Asset (Doctor Chakwas if she is asked to stay in R&D)
  • Apien Crest: Banner of the First Regiment - 5 rep, 15000 credits,  War Asset (Turian Sixth Fleet)
  • Eden Prime: Resistance Movement - War Asset (Eden Prime Support)
  • N7: Cerberus Lab - Sniper Rifle Enhanced Scope, Alien Medi-Gel Formula, 5 rep, 10000 credits, War Asset (Cerberus Research)
  • Priority: Eden Prime (DLC From Ashes) - Particle Rifle, Squad Member (Javik); Javik cannot go on missions until after Priority: Palaven
  • Shrike Abyssal: Prothean Obelisk - 5 rep, 20000 credits
  • PRIORITY: PALAVEN - M-97 Viper, M-27 Scimitar, Assault Rifle Piercing Mod, Hahne-Kedar Greaves, Pistol Piercing Mod, Armax Arsenal Shoulder Guard, Pistol Magazine Upgrade, Assault Rifle Magazine Upgrade, Sniper Rifle Spare Ammo Mod, Sniper Rifle Enhanced Scope, 12500 credits found, 12500 credits funding, Squad Member (Garrus)
  • Aria: Blood Pack - War Asset (Terminus Fleet)
  • Aria: Blue Suns - War Asset (Terminus Fleet)
  • Aria: Eclipse - War Asset (Terminus Fleet)
  • Benning: Evidence - 5 rep
  • Citadel: Aria T'Loak
  • Citadel: Alien Medi-Gel Formula - 30 xp, 1000 credits, War Asset (Hanar and Drell Forces)
  • Citadel: Barla Von - 5 rep, 120 xp, War Asset (Shadow Broker Wet Squad)
  • Citadel: Biotic Amp Interfaces - 5 rep, 30 xp, 1000 credits, War Asset (Citadel Defense Force)
  • Citadel: Dr. Bryson (DLC Leviathan)
  • Citadel: Hanar Diplomat - War Asset (Hanar and Drell Forces or Spectre Unit)
  • Citadel: Heating Unit Stabilizers - 5 rep, 30 xp, 1000 credits
  • Citadel: Improved Power Grid - 5 rep, 30 xp, 1000 credits, War Asset (Alliance Fifth Fleet)
  • Grissom Academy: Emergency Evacuation - Assault Rifle Stability Damper, SMG Heat Sink, M-22 Eviscerator, M-96 Mattock, Mnemonic Visor, Assault Rifle Precision Scope, Sniper Rifle Piercing Mod, Biotic Amp Schematics, Serrice Council Chestplate, SMG Magazine Upgrade, 12500 credits, +12500 credits funding, War Asset (Alliance 103rd Marine Division or Biotic Company), War Asset (Citadel Defense Force)
  • Irune: Book of Plenix - War Assets (Citadel Defense Force)
  • Ismar Frontier: Prototype Components - 90 xp
  • Omega: Aria T'Loak - Assault Rifle High-Velocity Barrel x3, Pistol Heavy Barrel x3, Shotgun High-Velocity Barrel x3, N7 Valkyrie, Sniper Rifle Thermal Scope x3, Shotgun Omni-Blade x3, Chakram Launcher, 15000 credits funding, War Asset (Alliance First Fleet or General Oleg Petrovsky), War Asset (Omega Eezo Hoard), War Asset (Omega Raiding Fleet)
  • Omega: Assist the Hacker
  • Omega: Assist the Mechanic
  • Kite's Nest: Pillars of Strength - 5 rep, 15000 credits, War Asset (Batarian Fleet)
  • PRIORITY: SUR'KESH
  • Attican Traverse: Krogan Team - 12500 credits, War Asset (Rachni Queen or Breeder), War Asset (Aralakh Company)
  • Citadel: Cerberus Automated Turret Schematics - 5 rep, 30 xp, 1000 credits, War Asset (Citadel Defense Force)
  • Citadel: Krogan Dying Message - 5 rep, 90 experience
  • Citadel: GX12 Thermal Pipe - 5 rep, 375 xp.
  • N7: Cerberus Attack - 10000 credits found, +10,000 credits, War Asset (Krogan First Division)
  • N7: Cerberus Abductions - Capacitor Helmet, 5000 credits found, +10000 credits, War Asset (Arcturus First Division)
  • Tuchanka: Bomb - M-29 Incisor, Shotgun Blade Attachment, Rosenkov Materials Gauntlets, SMG Heat Sink, Pistol Scope, Sniper Rifle Concentration Mod, Pistol Melee Stunner, M-560 Hydra, 7500 credits found, War Asset (+75)
  • Tuchanka: Turian Platoon - SMG Magazine Upgrade, M-9 Tempest, Sniper Rifle Spare Thermal Clip, SMG Ultralight Materials, Hahne-Kedar Chestplate, Shotgun Smart Choke, Sniper Rifle Extended Barrel, Reaper Blackstar, 12500 credits found, +12500 credits
  • PRIORITY: TUCHANKA
  • N7: Cerberus Fighter Base - 5 rep, 10000 credits, War Asset (Advanced Fighter Squadron)
  • PRIORITY: THE CITADEL II
  • Arrae: Ex-Cerberus Scientists - 12500 credits, War Assets (Ex-Cerberus Scientists, Dr. Brynn Cole, Jacob, Dr. Gavin Archer)
  • Athena Nebula: Hesperia-Period Statue - 15000 credits, War Asset (Alliance Engineering Corps)
  • Citadel: Asari Widow - 90 xp, 5 rep
  • Citadel: Batarian Codes - 210 xp, War Assets (Batarian Fleet)
  • Citadel: Cerberus Ciphers - 5 rep, 30 xp, 1000 credits
  • Citadel: Cerberus Retribution - 210 xp, 5000 credits
  • Citadel: Cerberus Turian Poison - 5 rep, 30 xp, 1000 credits, War Asset (Turian Sixth Fleet)
  • Citadel: Chemical Treatment - 5 rep, 30 xp, 1000 credits, War Asset (Alliance First Fleet)
  • Citadel: Inspirational Stories - 5 rep, 210 xp, 5000 credits
  • Citadel: Kakliosaur Fossil - 5 rep, 15000 credits, War Asset (Krogan Clans)
  • Citadel: Medical Supplies - 5 rep, 375 xp, Intel (Med Bay Surgery), Upgrade (Efficiency Increase Medi-Gel or Capacity Increase Medi-Gel)
  • Citadel: Medi-Gel Sabotage - Effective Military Strength
  • Citadel: Reaper Code Fragments - 5 rep, 30 xp, 1000 credits, War Asset (Asari Second Fleet)
  • Citadel: Shore Leave
  • Citadel: Target Jamming Technology - 5 rep, 30 xp, 1000 credits, War Asset (Citadel Defense Force)
  • Citadel: Volus Ambassador - 210 xp, 5000 credits, War Assets (Zaeed Massani, Volus Bombing Fleet, -Turian Sixth Fleet)
  • Citadel: Wounded Batarian - 5 rep, 210 xp, 5000 credits
  • Dekuuna: Code of the Ancients - 5 rep, 15000 credits, War Asset (Citadel Defense Force)
  • Hades Nexus: Obelisk of Karza - 5 rep, 15000 credits, War Asset (Alliance Engineering Corps)
  • Hades Nexus: Prothean Sphere - 5 rep, 15000 credits, War Asset (Alliance Engineering Corps)
  • Kallini: Ardat-Yakshi Monastery - War Asset (Asari Commandos, Samara)
  • Nimbus Cluster: Library of Asha - 5 rep, 15000 credits, War Asset (Asari Sixth Fleet)
  • Silean Nebula: Rings of Alune - 5 rep, 15000 credits, War Asset (Citadel Defense Force)
  • Valhallan Threshold: Prothean Data Drives - 5 rep, 15000 credits, War Asset (Alliance Engineering Corps)
  • PRIORITY: PERSEUS VEIL
  • PRIORITY: GETH DREADNOUGHT
  • N7: Fuel Reactors
  • Rannoch: Admiral Koris
  • Rannoch: Geth Fighter Squadrons - 12500 credits, War Asset (Geth Prime Platoon)
  • PRIORITY: RANNOCH
  • Dekuuna: Elcor Extraction - 5 rep, 120 xp
  • PRIORITY: THE CITADEL III
  • PRIORITY: THESSIA
  • N7: Communication Hub - Ariake Technology Greaves, 6000 credits, 5 rep, +10000 credits, War Asset (Communications Array)
  • PRIORITY: HORIZON

No more side missions can be undertaken once Priority: Cerberus Headquarters is begun.

  • PRIORITY: CERBERUS HEADQUARTERS
  • PRIORITY: EARTH


Thursday, April 10, 2014

Mass Effect 3 Class Build - Engineer (on Insanity Difficulty)

Mass Effect 3 Class Build Guide - Engineer (for Insanity Difficulty)

Powers
Incinerate, Cryo Blast
Overload, Sabotage
Combat Drone, Sentry Turret
Tech Mastery
Fitness

Anti-Shield: Overload
Anti-Barrier: Overload
Anti-Armor: Incinerate
Anti-Regeneration: Incinerate, Cryo Blast
Anti-Melee: Combat Drone
Anti-Blocking: Combat Drone
Recommended Bonus Power: Control Build: Dominate

Aim for fast cooldowns and setting up your own Power Combos. Overload is the best choice for Detonation because it is basically instant, whereas Incinerate and Cryo Blast have to fly to the target. Also, powers that fly to the target can be dodged.

In the early game, reduce your weapon loadout to get the maximum +200% cooldown bonus, which reduces your cooldown to 1/3rd normal. Ignore rank 2 of a power for the moment since the additional +25% has very little effect if you already have +200%. The difference is 1/3.25 of normal cooldown versus 1/3 normal.

For skills, take a minimum set for Priming and Detonation at rank 1, then develop Tech Mastery before going back to increase the ranks of attack powers.

Incinerate
  • Arcs.
  • Your basic attack unless you have access to Slam as a bonus power right away, in which case you might consider using that as your primary power early in the game and start working on Tech Mastery instead.
Cryo Blast
  • Arcs. Slow Priming. Cannot Detonate. Blocked by Protection.
    • A target is not Primed for a Cryo Explosion until it has completely frozen about 1 second after being affected by the power.
      • This power gives you the longest amount of time to Detonate, at the cost of no initial damage to the target (Cryo Blast does not do damage on its own, just freezing or slowing).
      • For best results, wait until it is falling over to hit it with a power.
  • Once frozen, a target cannot be usefully Slammed because Slam doesn't rise off the ground far enough. You will still get Cryo Detonation damage, however, and at ground level where it is more likely to catch someone in the blast radius.
Overload
  • Instant.
  • One of two Instant Powers available to the Engineer. If the enemy dodges too many of your attacks, use this because it is too fast to react by dodging. The brief stunning effect then gives you a window to Detonate the target some other way.
  • Also good to detonate a faraway target when Incinerate might not fly there before the Priming ends.
Sabotage
  • Instant. Limited Priming. Cannot Detonate.
  • Sabotage hacks synthetics but damages non-synthetics by overheating their weapons (whether they have a weapon or not). This latter effect is the "backfire", which occurs about 1.5 seconds after the power hits and does 150% listed damage against shields. This backfire can Prime a target for a Tech explosion.
  • Low priority for this power because it is very specialized and there are other options to deal with a target than to try to control it or neutralize its weapons. You could, for example, Cryo Blast it instead, then Detonate to freeze everyone else near it.
    • Sabotage does work on very high-value dangerous targets such as Cerberus Engineer turrets and Atlas mechs that can output a lot of damage very quickly. Sabotage therefore acts as both instant defence and attack at the same time.
Combat Drone
  • Cannot Prime. Limited Detonation.
    • Detonates Primed targets only when it explodes under the Rank 4 Detonate evolution.
  • Appears behind a target if a target is specified, and it typically causes them to turn around. Ceberus Guardians would therefore have their shield facing the wrong way.
  • Lasts until destroyed.
  • High priority for enemies, so it can potentially be used to draw grenades from enemies.
  • Ignores barriers, as long as an enemy is selected, even if the enemy is not in line of sight or behind a barrier such as an unbreakable window.
  • Tends to move in close, unless it has the Rocket Launcher evolution.
Sentry Turret
  • Can Prime if it has the Cryo Ammo evolution.
  • Lasts until destroyed.
  • High priority for enemies, so it can potentially be used to draw grenades from enemies.
  • Both Combat Drone and Sentry Turret are very fragile on Insanity Difficulty. Focus on one and keep the other at a low rank. Combat Drone is generally the better choice because the Sentry Turret is immobile.
  • Best used against single (or very few) targets who can't or won't divide their attention to destroy the Turret. Even if they do destroy it, the fast cooldown means you can create another one almost immediately.
Tech Mastery
  • For ranks 4-6 we recommend Influence and Duration, Damage and Capacity, and  Power Mastery.
Fitness
  • Melee is extremely dangerous on Insanity Difficulty, so we recommend against developing melee powers and pursuing that route unless you like a challenge. For ranks 4-6, we recommend Durability, Shield Recharge, and Durability.
Control Build: Dominate
  • Taking Dominate as the Bonus Power means a longer cooldown and not being able to detonate Biotics. However, it combines well with Combat Drone and Sentry Turret for eliminating the enemy with very little exposure to return fire.
    • All three powers can draw fire and have a "fire-and-forget" aspect: An Engineer can stay in cover or around the corner in another area, fully protected from enemy fire while a Dominated target, a Combat Drone, and/or Sentry Turret continue to attack the enemy.
    • It completes the Engineer's complement of powers that attack and distract the enemy. Other options include Decoy and Defense Drone, both of which have limited range and except in special circumstances, less utility.
  • Works against protected targets so you can start it right away in combat to break up enemy ranks. Only a few special enemies are immune. Works even on mini-boss level enemies like Brutes.
  • If there are no available targets for the Dominated target, it stands still and therefore can easily be targeted with head shots.
Biotic Support Build option: Slam
  • Instantly hits but effect delayed. Cannot Prime. Detonates all types of Primed targets. Detonate occurs only when the target is fully lifted.
    • Delayed Detonation this means that most Engineer Priming will have expired by the time the target has been lifted. You can use it to detonate someone else's tech attack Priming, such as EDI's, but it is more likely that Slam will be used only to detonate Biotics.
    • Cryo Blast is the exception, BUT once frozen, Slam can't lift them high enough for appreciable damage. You will still get the Cryo Blast after the lift duration is over, and you will get a near ground-level blast, but hardly any damage from the Slam itself because the target wasn't lifted high enough.
  • The basic power set for an Engineer cannot Detonate Biotics, so something that can Detonate biotic attacks can be useful IF you are with biotic teammates.
  • On its own, Slam is a strong attack with a very fast cooldown (4 seconds base, compared with Incinerate and Overload which are 8 seconds base) and can make a decent primary attack with good target-neutralizing effects (the target has to get to its feet after the Slam). In the early game, if you can Slam the target for strong damage, you may consider using it exclusively instead of Incinerate (which can be dodged) or Overload (which is weak except against Shields and Barriers).

Wednesday, April 9, 2014

Mass Effect 3 System Scanning

Mass Effect 3 System Scanning / Search and Rescue
(compiled from the Mass Effect wiki)


  1. Aethon Cluster - Aru - Irune - Artifact: Book of Plenix
  2. Aethon Cluster - Aru - West of Irune, north-west of asteroid belt - 200 fuel
  3. Aethon Cluster - Aru - Cherk Sab - Volus Fabrication Units
  4. Aethon Cluster - Esori - Solu Paolis - Volus Dreadnought Kwunu
  5. Aethon Cluster - Esori - East-south-east of star, between 3rd and 4th ring - 300 fuel
  6. Aethon Cluster - Nura - Oma Ker - Intel: Volus Intelligence Archives
  7. Aethon Cluster - Nura - Northeast of Star, before 3rd ring - 250 fuel
  8. Aethon Cluster - Satu Arrd - Nalisin - Volus Engineering Team
  9. Aethon Cluster - Satu Arrd - West-southwest of star, near 3rd ring - 200 fuel
  10. Apien Crest - Castellus - South of Fiax, East of Nios - 350 fuel
  11. Apien Crest - Castellus - Digeris - Artifact: Banner of the 1st Regiment
  12. Apien Crest - Gemmae - Pheiros - Turian 79th Flotila
  13. Apien Crest - Gemmae - South of Pheiros - 800 fuel
  14. Apien Crest - Gemmae - West of Pheiros - 750 fuel
  15. Arcturus Stream - Arcturus - Arcturus Station - Intel: Intel from Battle of Arcturus
  16. Arcturus Stream - Arcturus - West of Themis - 350 fuel
  17. Arcturus Stream - Euler - Southwest of Yukawa - 100 fuel
  18. Argos Rho - Gorgon - Camaron - Advanced Power Relays
  19. Argos Rho - Hydra - South of Star, 2nd ring - 270 fuel
  20. Argos Rho - Hydra - Canrum - Haptic Optics Array
  21. Argos Rho - Phoenix - Pinnacle Station - Turian Spec Ops Team
  22. Argos Rho - Phoenix - Intai'sei - Artifact: Fossilized Kakliosaur
  23. Argos Rho - Phoenix - East-north-east of Intai'sei - 450 fuel
  24. Athena Nebula - Ialessa - East of star, between third and fourth ring - 500 fuel
  25. Athena Nebula - Ialessa - Trikalon - Asari Engineers
  26. Athena Nebula - Orisoni - Egalic - Asari Research Ships
  27. Athena Nebula - Orisoni - East-southeast of star, between second and third ring - 350 fuel
  28. Athena Nebula - Parnitha - Tevura - Asari Cruiser Cybaen
  29. Athena Nebula - Tomaros - South of Niagolon - 200 fuel
  30. Athena Nebula - Tomaros - Pronoia - Asari Cruiser Nefrane
  31. Athena Nebula - Vernio - Polissa - Artifact: Hesperia Period Statue
  32. Athena Nebula - Vernio - Northeast of star, just past asteroid belt - 400 fuel
  33. Attican Beta - Hercules - Eletania - Interferometric Array
  34. Attican Beta - Hercules - Southeast of star, between 2nd and 3rd ring - 370 fuel
  35. Attican Beta - Theseus - Feros - ExoGeni Scientists
  36. Attican Beta - Theseus - Northeast of star, east of Feros - 240 fuel
  37. Caleston Rift - Aysur - North-north-east of the star, just outside fourth ring - 150 fuel
  38. Caleston Rift - Balor - North of the star, between second and third ring - 350 fuel
  39. Caleston Rift - Balor - Bres (asteroid belt north of star) - Synthdiamond Heat Sinks
  40. Crescent Nebula - Lusarn - Beyalt (asteroid belt northwest of star) - 10,000 credits
  41. Crescent Nebula - Lusarn - East of star and southwest of Tarith, between third and fourth ring - 150 fuel
  42. Crescent Nebula - Tasale - Illium - Liquid Assets
  43. Crescent Nebula - Tasale - North of Illium, just above the third ring - 350 fuel
  44. Exodus Cluster - Asgard - Tyr - Alliance Naval Exploration Flotilla
  45. Exodus Cluster - Asgard - Terra Nova - Alliance Cruiser Shanghai
  46. Exodus Cluster - Asgard - Loki - Alliance Spec Ops Team Delta
  47. Exodus Cluster - Asgard - Northwest of star - 250 fuel
  48. Exodus Cluster - Asgard - Borr - Intel: Remains of Reaper Destroyer
  49. Exodus Cluster - Utopia - South of Eden Prime - 200 fuel
  50. Exodus Cluster - Utopia - Zion - Prothean Data Files
  51. Gemini Sigma - Han - East of star, between fourth and fifth ring - 470 fuel
  52. Gemini Sigma - Han - Mavigon - 10,000 credits
  53. Gemini Sigma - Ming - Southeast of star, below Antiroprus - 320 fuel
  54. Gemini Sigma - Ming - Parag - Alliance Cruiser Nairobi, Alliance Third Fleet
  55. Hades Gamma - Antaeus - Near the Mass Relay - 300 fuel
  56. Hades Gamma - Antaeus - Trebin - 10,000 credits
  57. Hades Gamma - Cacus - Chohe - 10,000 credits
  58. Hades Gamma - Cacus - Left of Xamarri - 400 fuel
  59. Hades Gamma - Dis - Northeast of Nearrum - 200 fuel
  60. Hades Gamma - Dis - Klensal - 10,000 credits
  61. Hades Gamma - Farinata - Between star and Juntauma - 200 fuel
  62. Hades Gamma - Farinata - Juntauma - Alliance Frigate Agincourt, Alliance First Fleet
  63. Hades Gamma - Plutus - Nonuel - Special Ops Team Zeta, 103rd Marine Division
  64. Hades Nexus - Hekate - East of star and Southwest of Mass Relay, between second and third rings - 380 fuel
  65. Hades Nexus - Hekate - Asteria - Alliance Frigate Hong Kong, Alliance Fifth Fleet
  66. Hades Nexus - Hoplos - Kopis - Artifact: Obelisk of Karza
  67. Hades Nexus - Hoplos - Far West in System - 250 fuel
  68. Hades Nexus - Pamyat - Dobrovolski - Alliance Frigate Leipzig, Alliance First Fleet
  69. Hades Nexus - Pamyat - South of star, between third ring and asteroid belt - 100 fuel
  70. Hades Nexus - Sheol - Gei Hinnom - Artifact: Prothean Sphere
  71. Hourglass Nebula - Faryar - Alingon - Shadow Broker Starship Tech
  72. Hourglass Nebula - Faryar - Northwest of Alingon - 600 fuel
  73. Hourglass Nebula - Osun - Erinle - 10,000 credits
  74. Hourglass Nebula - Osun - Southwest of Erinle - 100 fuel
  75. Hourglass Nebula - Ploitari - Zanethu - Terminus Freighters
  76. Hourglass Nebula - Sowilo - Hagalaz - Shadow Broker Support Team
  77. Hourglass Nebula - Sowilo - North of star (Between 4th & 5th Rings) - 200 fuel
  78. Ismar Frontier - Aquila - Metaponto - Intel: Advanced Biotic Implants
  79. Kite's Nest - Harsa - Verush - Intel: Weapon Upgrade Kit
  80. Kite's Nest - Harsa - Left of Verush - 300 fuel
  81. Kite's Nest - Harsa - Khar'shan - Artifact: Pillars of Strength
  82. Kite's Nest - Indris - Cholis - Governor Grothan Pazness
  83. Kite's Nest - Indris - North of star just outside second ring - 300 fuel
  84. Kite's Nest - Untrel - Adek - 10,000 credits
  85. Kite's Nest - Untrel - Southwest of Adek - 100 fuel
  86. Kite's Nest - Vular - Vana - Black Market Artifacts
  87. Kite's Nest - Vular - Northwest of star, third ring - 150 fuel
  88. Krogan DMZ - Dranek - Rothla - Shadow Broker Wet Squad
  89. Krogan DMZ - Dranek - Southeast of star - 200 fuel
  90. Krogan DMZ - Nith - Northeast of star - 300 fuel
  91. Minos Wasteland - Fortis - South of Mass Relay - 200 fuel
  92. Minos Wasteland - Fortis - Pietas - 10,000 credits
  93. Nimbus Cluster - Agaiou - Carcosa - Artifact: Library of Asha
  94. Nimbus Cluster - Kallini - South of Pania - 300 fuel
  95. Nimbus Cluster - Pelion - South of Aitis - 650 fuel
  96. Nimbus Cluster - Pelion - Trategos - Intel: Intact Reaper Weapon
  97. Nimbus Cluster - Pelion - Northeast of Trategos - 750 fuel
  98. Nimbus Cluster - Pelion - Northwest of Sthenia - 750 fuel
  99. Nubian Expanse - Dakka - Pragia - Intel: Research Data from Pragia
  100. Nubian Expanse - Dakka - Southeast of star, between 3rd and 4th ring - 350 fuel
  101. Nubian Expanse - Kalabsha - Yamm - Alliance Marine Recon Unit, 103rd Marine Division
  102. Nubian Expanse - Kalabsha - Northeast of star, between 1st and 2nd ring - 300 fuel
  103. Nubian Expanse - Qertassi - Norehsa - Alliance Frigate Trafalgar, Alliance Third Fleet
  104. Nubian Expanse - Qertassi - Northeast of Norehsa - 50 fuel
  105. Pylos Nebula - Dirada - Sineus - Radiation Shielding Sheath
  106. Pylos Nebula - Dirada - Northeast of the star and south-southeast of Sineus - 250 fuel
  107. Pylos Nebula - Nariph - Isale - Jovian Dissertation
  108. Pylos Nebula - Nariph - Northeast of the star, between first and second ring - 300 fuel
  109. Pylos Nebula - Zaherin - South of the outermost planet Rotesk, just outside third ring - 350 fuel
  110. The Shrike Abyssal - Kyzil - Heshtok - Void Devils Fighter Wing
  111. The Shrike Abyssal - Kyzil - South of Rustaka - 350 fuel
  112. The Shrike Abyssal - Thal - West of the star, between first and second ring - 400 fuel
  113. The Shrike Abyssal - Thal - Tyrix (North part of the asteroid belt closest to star) - Vorcha Labor Team
  114. The Shrike Abyssal - Urla Rast - Talis Fia - Artifact: Prothean Obelisk
  115. The Shrike Abyssal - Urla Rast - Northeast of star near outermost orbital ring - 300 fuel
  116. The Shrike Abyssal - Xe Cha - Zada Ban - 10,000 credits
  117. The Shrike Abyssal - Xe Cha - Southeast of star - 150 fuel
  118. Sigurd's Cradle - Decoris - Laena - 10,000 credits
  119. Sigurd's Cradle - Decoris - Southern part of Decoris between the orbital rings. - 350 fuel
  120. Sigurd's Cradle - Lenal - Triginta Petra - Dextro Rations
  121. Sigurd's Cradle - Mil - Chalkhos - Husk Neural Map
  122. Sigurd's Cradle - Skepsis - Watson - Javelin Missile Launchers
  123. Sigurd's Cradle - Skepsis - Between Crick and Mass Relay - 200 fuel
  124. Silean Nebula - Kypladon - Hanalei - Dr. Jelize
  125. Silean Nebula - Loropi - East of Wreckage, just outside 1st ring - 300 fuel
  126. Silean Nebula - Loropi - Yasilium - Armali Sniper Unit
  127. Silean Nebula - Nahuala - Hyetiana - Serrice Guard
  128. Silean Nebula - Nahuala - West of Agessia, between 2nd ring and asteroid belt - 250 fuel
  129. Silean Nebula - Phontes - Dekuuna - Artifact: Code of the Ancients
  130. Silean Nebula - Phontes - Oltan - Elcor Flotilla
  131. Silean Nebula - Phontes - East of Lenamund - South of Telluune, between second and third rings - 175 fuel
  132. Silean Nebula - Teyolia - Nevos - Artifact: Rings of Alune
  133. Silean Nebula - Teyolia - Quirezia - 10,000 credits
  134. Silean Nebula - Teyolia - East-southeast of star - between 3rd and 4th ring - 375 fuel
  135. Valhallan Threshold - Micah - Elohi - Emergency Fuel Pods
  136. Valhallan Threshold - Micah - Farlas (in asteroid belt) - Element Zero Converter
  137. Valhallan Threshold - Micah - Southeast of star, near asteroid belt - 340 fuel
  138. Valhallan Threshold - Paz - Garvug - Artifact: Prothean Data Disks
  139. Valhallan Threshold - Paz - East of star - 160 fuel
  140. Valhallan Threshold - Raheel-Leyya - Northeast of larger star - 95 fuel