Marvel Ultimate Alliance (for PC) - Playable Characters - Invisible Woman
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A list of all character notes: Black Panther, Blade, Captain America, Colossus, Daredevil, Deadpool, Doctor Strange, Elektra, Ghost Rider, The Human Torch, Iceman, Iron Man, Invisible Woman, Luke Cage, Moon Knight, Mr. Fantastic, Ms. Marvel, Nick Fury, Silver Surfer, Spider-Man, Spider-Woman, Storm, Thing, Thor, Wolverine
- One of very few characters who have Stealth (Black Panther, Invisible Woman, Nick Fury).
- One of three characters to have the stun-everyone Xtreme power that has a bonus effect against stunned targets (Elektra, Invisible Woman, Ms. Marvel).
Powers: (at Skill Level 10)
- Concussion Blast (15 Skill Points, 24 Energy)
- A powerful force blast. Use forward movement control to cause more damage in a narrower cone, back movement to cause less damage in a wider cone.
- Focussed (narrow) - 61-68 Physical Damage, Chargeable (x2 damage, stun, knockdown)
- Unfocussed (wide) - 20-23 Physical Damage, Chargeable (x2 damage, stun, knockdown)
- Comments:
- The stun from a fully charged Concussion Blast seems less reliable than the same from Ms. Marvel's Luminous.
- Since the Invisibility power hides Invisible Woman from enemies she hasn't attacked yet, this power can draw too much attention to her too soon unless you can maintain it and keep the enemies stunned.
- Fantastic Shield (12 Skill Points, 100 Energy, 80 seconds)
- Creates a large shield that will deflect projectile attacks. Party members must be close to Invisible Woman and inside the bubble to be protected.
- Comments:
- Unlike Luke Cage's Rebound, enemies do not automatically switch to melee attacks against her.
- Flamethrower type attacks like Dragonman's fire breath do not count as ranged weapons and are not affected by this power.
- Invisibility (16 Skill Points, 100 Energy, 80 seconds)
- Become invisible to enemies.
- 9% chance of a Critical Hit while invisible.
- Enemies stunned 32 seconds on a Critical Hit.
- Comment:
- At all levels, this power has a very long stun duration if she can score a Critical Hit, but for your Skill Point investment the bonus to scoring a Critical Hit is quite small. You may want to consider leaving it at a low level (and having to renew it more frequently) and instead use Gear that gives her a bonus to scoring a Critical Hit.
- Kinetic Bolts (14 Skill Points, 14 Energy per tap)
- 33-49 Physical Damage per tap.
- Kinetic Snare (11 Skill Points, 20 Energy)
- Traps target in a kinetic sphere.
- 10-12 Physical Damage + 37-41 Crush Damage x 7 seconds (total 269-299)
- Comments:
- Damage is divided into 3 instances of damage during each second.
- Target is neutralized for the duration (cannot move or attack).
- Bosses take one instance of damage but cannot be trapped by this attack.
- Kinetic Surge (11 Skill Points, 20 Energy per second)
- Releases powerful waves of kinetic energy.
- 37-41 Physical Damage per second, radius.
- Telekinesis (16 Skill Points, 51 Energy)
- Levitates enemies and objects.
- 99-109 Physical Damage + 27-30 Physical Damage when thrown
- Can levitate Heavy Objects.
- Ultimate Overload (Xtreme)
- Creates a large arc of energy that will damage all enemies on the screen and stun them. If the enemy is already stunned, then the arc will critically hit for 50% of their health.
- 51-56 Physical Damage, 20 seconds Stun.
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