Friday, December 12, 2014
Why Hidden Object Games should not make you feel stupid
This is a random example (in this case, from Nevertales: Smoke and Mirrors) of why you should never be made to feel stupid by a hidden object game.
The "puzzle" involves opening a lamp locked by screws. The "solution" is to use a coin found in a nearby fountain -- instead of looking for a screwdriver in the toolbox already in your possession. DUH.