Monday, July 14, 2014

Skyrim Mod Review - Wyrmstooth

The Elder Scrolls V: Skyrim Mod Review:
Wyrmstooth (version 1.11)

Score: +5/-5
Summary: More "Skyrim" experience, though perhaps too much like Skyrim.
++ Big landmass nicely laid out. Some visually interesting locations.
+ Good voiceovers.
+- There are a few novel things to do in the mod, but for the most part it is one dungeon crawl after another. The main quest is basically a few Fedex fetch quests followed by one very long dungeon crawl instead of being broken up into interesting things to do. Since the mod already took in excess of 1600 hours to make, it's hard to actually blame the author for not working on scripting cutscenes and interesting activities. However, the bottom line will be that you had better like dungeon crawling.
-- Implausible main quest line. Feels like someone devised the story after stringing together locations to go through. Main quest also feels too much like Skyrim in not just the areas you linearly go through, but the design and feel of those places.
- Unfinished content such as a use for Wyrmstone ingots. The author says this was because they would have exceeded the maximum Steam file size, but I'm sure a mod (add-on) could have been released.
-+ Feels too much like regular Skyrim. If you are downloading a mod for a different experience, you won't get it here. If you are downloading a mod for more "Skyrim", this sort-of will do it. Overall, Skyrim has enough for you to do that downloading more of the "same" might feel like a waste of time unless you really have had enough of vanilla Skyrim and want to have your character in a different place, in which case you could try this mod as a new character.

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