Moon and Star (version 1.11)
Summary: Morrowind nostalgia.
+ Good story.
+ Good puzzles, plus very good puzzle + boss fight at the end.
+ Good voiceovers.
+ Small village nicely fleshed out with interesting NPCs that have connections with each other.
- False option to kill the key NPC. Although this appears to be an alternate resolution, it actually is not. It is also frustrating when you can win, but are scripted to lose. If it's not really an option, don't present it.
- Overshadowed by NPC. For example, in the key areas you have to go to, almost all the killing has been done for you. And in the final fight, you pretty much get to just hit the enemy in the back unopposed because an NPC is providing the distraction. While it does make sense story-wise, it nevertheless feels unfulfilling.
- This light-to-no-combat setup would therefore make a good starter quest and location for new characters, but the easy amount of loot might be excessive. For later-game characters, it becomes too easy and it becomes more of a very short puzzle-solving quest.