In this article we will compile helpful boss fight strategies over time:
Best Characters
Although we have recommended characters below, our tips will not focus on having either of them necessarily.
Astria
- For single targets and chokepoints, Astria is very good. Excellent chance of keeping the target in Break status, and Breaking or attacks on a Broken target tends to cancel any of their moves, even special ones.
- Recommended Gear: 2-piece Holy Arbiter, 3-piece Ruinsbreaker.
- Generally you can start right away with Siege Assault and try to break and stun the enemy to prevent it from advancing close enough.
- Overland enemies are slightly different because they have a maximum range from their spawn point before they will reset. So if you start very far away and they run to you too far, they can reset. If you start closer and push them out too far with your attacks, they can also reset.
- Her ability to put out Break damage is generally useful to stop special attacks and mechanics such as when a boss does something to heal.
- Her Exclusive Karma, Wildflowers Blow Through The Wind, lets her fire her full magazine in one charged shot, which saves a lot of time but it is definitely not the same as 10 separate shots.
- Separate shots can do more damage and more break damage but obviously takes longer and in the meantime an enemy can still advance.
- For bosses you might want to save time and constantly charge.
- For others, use one or two shots first to Break then use charged shot to take advantage of the Ruinsbreaker set.
- Her Siege Assault mode also:
- Makes hunting critters (foxes, rabbits, squirrels, even boars) easy because you can snipe them without spooking them and making them run.
- Makes mining easy because in this mode generally you one-shot any mining node and since ores are collected automatically you can collect them from a great distance.
Dana
- Generally good overall with her summons Chako as the tank so you can focus on attacking or repositioning. Uptime with Chako can be near-constant and when you don't have Chako in combat (Summon Chako) mode you can bring out Chako in defense mode (Chako Shield) and still use its Signal Skills (Punch or Spin).
- Spin can gather enemies together, making it very useful for controlling crowds, which Astria is bad at.
Hunts
In general, if you are having a hard time, just repeat the easy hunts. The harder ones don't really drop anything special that you can get with repeated easy victories instead of wasting your time on a hard Tier and wiping.
Furcas the Starving Ghost of Corrosion
If it flies, chase it (target lock and just follow). It will land safely some distance from you.
Barduk the Corrupted
If you keep your distance, Barduk has a very dangerous leap:
- He leaps at you and the camera angle can make really hard to tell approximately when to Dodge when he lands.
- He tracks you with his head for his breath weapon. Once you're in it, it's very hard to get out because you keep taking ticks of damage.
- Looks like his leap cannot be interrupted (?).
If you stay close, Barduk has a number of attacks:
- Combo bite ending in chewing a character.
- Short-range breath weapon.
- Tail sweep.
STRATEGY: Stay close (even if you are ranged) and try to keep on his flank, at one of the rear legs.
- If you are close, Barduk leaps AWAY from you to get distance. Run to close the gap again.
- Don't get near his head.
- If he starts to build up his breath weapon, get to his flank behind his head.
- He will occasionally stomp if you are on the flank. Minor damage but you still want to Dodge it.
Gallore the Collapse
- When it rolls, if you hide behind one of the rocks along the side, it can bounce off and slam into the ground and be stuck for a while.
- In general, Dodge into/through the attacks.
- For the fist-charge attacks, generally you want to Dodge as soon as the fist hits the ground.
World Boss
Andras the Cave Predator
- When it climbs to the ceiling it will heal. Break its white bar to make it fall prematurely. If you can make it fall, it will be momentarily vulnerable and incapacitated.
- Does huge damage so really, really try to avoid getting combo'ed.
Hungry Eyes Octavia
- The leap seems to be blockable if you can put some trees in between you and the boss. The boss can't leap through the trees so it lands more or less in place instead of right on top of you.
Karon the Tyrant
- Circling around the pillar for respite seems good especially if you have Dana with the Chako summons that can draw aggro. Becomes ranged tank and spank.
Pankirus the Spectre of Thirst
- When it starts its raid-wide ground AoE, get to the edge of the map (use your Familiar to run) and you can also climb up the sides of the wall to wait it out. If you have a ranged character you can keep attacking.
- ? There is also a wind tunnel so if you jump there even without a mount you will be airborne out of the ground damage vines.
Scraping Brack
- Standing on the ridges while it is below in the chasm can sometimes protect you from his chain attack which passes under you.
Sudden Missions
If you are not in range of the Sudden Mission notification, you will not get the daily mission reward. When you leave the area, you don't get a notification you are out of range, so don't start too far.
Typically there is a lore entry "Records of Okram" nearby, usually near Bounty Hunter Weldon if he's around. It describes special mechanics of the boss.
The daily bonus reward is basically the same whether you fight a low level or high level one, so unless you are in a hurry to get certain materials, there's little point fighting a really tough boss when you can clear an easy one and grind elsewhere.
Autophagist Gult
- Destroy the slimes before the boss can absorb them and heal.
- Per the book on the ground near Bounty Hunter Weldon, use Shock Attacks against the small slimes. They basically take no damage but suddenly die once enough Shock has built up for the Shock status.
- Against Autophagist Gult, Shock Attacks are not strictly necessary.
Bargon, Wings of the Wild
- If it lands on ruins it will be momentarily downed and vulnerable.
- There is a big worm to the east of the crater arena and reveals itself when you get close.
Blood-Red Commander Bespina
- Per the Okram book, fire can clear the pollen but this is not necessary if you simply avoid the pollen and don't get the Bleed status.
Faint Veil Sher, Void Twilight Noir
- As soon as it vanishes, start running because it will teleport to your location and attack.
Gordun the Crushing Ironclad
- Ranged attackers can cheese it outside the enclosure, just stay away from the opening (where the goblins are seated).
Gromkar the Charging Earth
- According to the note near Weldon, it is easier to Break when it is charging, stops charge and makes it vulnerable briefly. However the spin charge is so fast it might be safer to just dodge.
Hungry Hound Snark
- You can try cheesing him at the ledge to the south of the camp (slide 2). Tab target and use ranged attacks.
Piercing Zektar
- The Okram book near Weldon can be hard to see as it's the same colour as the tiles on the floor. It's north-east-east of Weldon.
- The notebook says to dodge Zektar's dive and then attack. You don't have to successfully dodge to activate the vulnerability to damage.
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