Casting Call – A Theatre Event for Duet Night Abyss
Casting Call is a limited-time event set in the Theatre at Icelake, designed to be solo-friendly while naturally encouraging grouping, social play, and cosmetic expression.
The goal is not difficulty or combat mastery, but visibility, cooperation, and momentum. Players are invited to assemble casts, show off their collections, and take group photos — with grouping offering dramatic efficiency gains but never being required.
Core Event Loop
- A player speaks to the Casting Agent NPC and becomes the Team Leader.
- The Team Leader receives a randomized casting request.
- The team assembles using:
- The Team Leader’s active character
- Up to two AI partners drawn from the player’s own roster and weapon arsenal
- Optionally, other players who join to help
- The Team Leader checks in with the NPC to complete the request.
- Points are awarded to all participants.
- A group photo is automatically taken.
- A new request is issued shortly after.
There are no combat requirements, no failure states, and no penalties for partial completion.
Phase 1: Warm-Up Cast
Phase 1 introduces the system with a simple objective:
- Assemble four characters.
- Character requests may include duplicates.
- At least one requested character is always owned by the Team Leader.
Scoring
- Points scale based on how many requested characters are present.
- Partial matches always award points.
- Bonus points are granted for characters wearing non-base skins.
Solo players can complete all Phase 1 rewards alone, though grouping significantly reduces the number of rounds required. Even a single helper dramatically accelerates progress.
Phase 2: Encore Performance
Phase 2 builds on the same structure with an optional coordination layer:
- Assemble four characters and four weapons.
- Weapon requests may include duplicates.
- AI partners draw weapons from the Team Leader’s own arsenal and may equip one each.
Scoring Philosophy
- Each matching character and weapon contributes points.
- Completing all conditions can yield very high point totals.
- Partial completion still awards meaningful progress.
- Weapon skins and character skins add bonus points but are never required.
Phase 2 does not significantly increase the total points required to earn all rewards. Instead, it introduces the possibility of “jackpot” rounds for coordinated groups, while remaining fully completable solo at a slower pace.
Solo and Group Balance
- Solo players are never blocked or locked out.
- Grouping is not mandatory, but it is highly efficient.
- Duplicate character/weapon requests encourage cooperation without forcing it.
- Helping others always grants rewards, even after personal completion.
A solo player may complete many quick rounds over several days. A coordinated group may finish in a handful of high-reward performances. Both paths are valid.
Social Goals
- Encourage spontaneous grouping without chat spam or coordination fatigue.
- Give established accounts a chance to shine without diminishing newer players.
- Create aspirational moments around collecting characters, weapons, and cosmetics.
- Leave players with visual mementos through repeated group photos.
By Phase 2, some players may find themselves “done already” — and choose to linger, helping others complete their casts, showing off collections, and taking more photos together.
Why Casting Call Works
- No failure states.
- No combat pressure.
- No forced optimization.
- Massive efficiency gains from cooperation.
- Clear respect for both solo and social playstyles.
Casting Call turns the Theatre into a place where players gather not to compete, but to collaborate, perform, and be seen.
Comments
Post a Comment