Inflexion's Nightingale is doomed and here's why

Unless people start waking up and being mindful of how they are thinking, I think the game and studio are basically doomed.
I've been highly critical of Nightingale since launch in my early access launch review and Realms Rebuilt Update review so you might want to consider my opinions on the Q&A transcript "biased", but here is a prime example of how dysfunctional the studio is:

In the transcript, Aaryn Flynn (CEO) says:
We struggled to think of the sword as a Victorian-era weapon. Hence, we didn't prioritize it, but so many folks wanted it, and we're able to do it. So the the sword is coming.
On the surface, this doesn't sound unreasonable. However, consider that since launch the game has had players using farm implements as their primary hand-to-hand combat weapon. And the game has had the slingbow. How is any of this "Victorian-era"?
And with the Realms Rebuilt update it has a sickle that boomerangs back to you when you throw it, and climbing picks that shoot out grapple lines. Are these also iconic of Victorian England?

Something doesn't add up here, even if it is just a lack of a coherent game world design (which is actually a very dangerous flaw to have in a game). There's a problem here with logical thinking.

Of course this is only one line from the Q&A but I think it shows that there is just something about the thinking process that's off. The same type of thinking that gave us (at launch) the need to mount a dead fish on a wall near your campfire in order to grill a fish. Or that makes a bicycle relevant to making ink by placing it close to your mortar.

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