SWTOR Easy Heroics and Dailies

In SWTOR you can grind Heroics for credits, Experience Points, Renown (Onslaught 6.0 expansion) and Conquest Points. Here is a list of reasonably fast Heroics you can do, with some caveats:
  • You don't mind cheese. For example, using a terminal from the rear side or from behind a barrier, using it to block line of sight from enemies.
  • By skipping a lot of fights you are getting Conquest Points mostly from quest completion. If you do all the fighting (including many of the bonus mission objectives) you will obviously spend more time but get more XP, Renown, and Conquest Points. For mission completion, each quest awards a flat amount of Conquest Points whether it is long or short.
  • Generally you will not be completing any Bonus missions.
Not all are equally fast of course. You should consider which you have time for:
  • For stealth missions you can be grouped with other players who don't have stealth. Either they need to be very close or in the same phase (but distance doesn't seem to matter if the Heroic is phased) and they should still get credit for all your actions toward the Heroic objectives.
  • Track the "Missions: Heroic" conquest objective. When it is nearly 10/10, switch to an alt that has a harder time completing Conquest and do a couple of easy Heroics (e.g. on the starter planets) to get a burst of CQ and maybe top it off with non-combat objectives like "Stronghold: Decorator".
  • As of the 6.2.1. update, there is sometimes a Mission Taskmaster conquest objective. Keep an eye on it and when it is close to completion, switch to a non-Stealth toon or other toon with which you have trouble doing a lot of Heroics, to finish up the objective with a couple of easy heroics or missions and thereby complete conquest for the week with that toon.
The codes are:
R - Republic mission
I - Imperial mission
G - Galactic Solutions Industries mission, which are available to both Republics and Imperials
S - Stealth required to make it fast

GSI missions require the Macrobinoculars and Seeker Droid, which are obtained by starting those respective missions. If you are keen on "proper story order", the Macrobinoculars mission starts after Rise of the Hutt Cartel; and the Seeker Droid mission starts after the Belsavis planetary story arc.

Alderaan

  • R Proof of Treason - Three short waves of enemies to kill
  • R Special Delivery - Some easy enemies to kill
  • G Retrieve, Restore, Recycle - north road from Luurdes toward weather tower
  • G Trade Secrets - just scan the nearest dish and abandon the mission to try again tomorrow if the spy is not immediately found
  • I Spring Thaw
    • From where the Heroic Transport drops you off, there is a path shortcutting up the hill which should avoid all enemies. As you go up, look ahead on the right side as there is sometimes a treasure chest you might as well pick up.
    • Click one of the boxes. A droid will appear. Ignore it or cloak right away before it can detect you. Click the dead bodies nearby to complete the quest.
    • Once the mission is completed, the droid that spawns from clicking the box vanishes but the champion droid near the bodies will not, and you cannot force-stealth away from it. Just run away until it drops aggro.

Balmorra

  • RS Industrial Sabotage
  • R(S) Local Predators
    • Stealth into the instance to kill the colicoid queen.
    • There are several eggs inside for the Bonus mission. If necessary, destroy the three nearest the exit then leave the instance and reset, then re-enter to destroy the remaining two required for the Bonus.
    • Looks like it may be possible to try to avoid as many mobs as possible and just run straight to the queen's chamber. Any following should drop aggro and turn back when you're at the door.
  • RS The Mandalorian Terror
    • To do the Bonus mission, activate panels and keep running till the required panels are activated for the bonus, then force-stealth.
  • R Shifting Priorities
    • If you are in a group, everyone can click the droids; this can save everyone some time waiting and scrambling for the droids.
    • Stand on a droid to avoid the continuous damage while clicking or waiting for it to respawn.
    • If you are poisoned, wait for it to expire before zoning or it will kill you.
  • IS A Question of Motivation
    • This is not instanced, so if there are other players here, it won't be fast.
    • Otherwise you can stealth, put to sleep any enemies standing right in front of the terminals you have to access, and access the terminal panel from the side to avoid line of sight to other enemies.
  • IS Comrades in Arms
    • At the crate where you pick up the quest item, you should be able to put the crate between yourself and the nearest droids, and not be detected when you access the crate.
    • If you want to jump off the ledge behind the crate, you still need to stealth first or you will be spotted.
  • IS Toxic Bombs
    • Your stealth cooldown should complete before the bomb pile explodes, allowing you to re-enter stealth while using the bomb pile as cover; you only need to do this for one bomb pile out of four that you need to blow up.
    • If the cooldown is a bit long, then use your stealth CC / mez on the nearest enemy that might detect you then drop stealth while hiding behind the bomb pile and wait a bit for your Stealth cooldown. As soon as you finish the channel to plant the explosive, the bombs are still there but no longer actually shield you from line of sight so you need your Stealth fast.

Belsavis

  • RS Open Communications
    • Go to one of the side rooms with empty pods.
      • The right side is recommended as a large chests spawns in that area that you can grab from stealth by CC-ing the nearby guard.
    • After clicking on the droid, run into the tight space between the pods. This should provide brief cover from the enemies that spawn as well as their flamethrowers when they attack your companion. When they have attacked your companion, force stealth and the enemies will vanish.
      • If they hit you with the flame, it places a damage-over-time on you and force stealth will probably not work as the damage will neutralize your stealth.
      • Or just let them kill you and respawn at the med center if you don't want to fight them.
  • RS The Tyrant
  • R(S) Jungle Flight
    • If you don't have stealth, you can try running straight for the quest pickup location. Some enemies will turn back but the remainder will have to be defeated there. If your companion is stopping and getting killed, put them on Passive so they keep running with you until you reach the end of the cave.
  • IS A Rock and a Hard Place
  • IS Breakthrough
    • You can activate the consoles from behind the pillars: At each side of the console/pillar there is a short flap. Stand behind it to hide from the enemies and activate the console without having line of sight to any enemies.
  • IS Freeing the Fallen
  • IS Old Enemies

Black Hole

  • RS Forced Labor
  • I No Trace Left

Corellia

  • RS Concierge
    • Usually at the second location you will need to force cloak after clicking both nearby panels because the droid is too close
  • RS Starfighters of Corellia

Coruscant

  • R Enemies of the Republic
    • Kills for the bonus can be done at the Heroic travel landing site and the Jedi Ruins.
  • RS Trouble In Deed - Short fight at the quest item pickup location.

CZ-128

RI Dailies and Weekly - Not particularly fast individually but they all happen in the same area, and the enemies are not as difficult as Heroic Area enemies; in total you get many quests done quite quickly

Dantooine (Peacetime)

Dailies for both factions are straightforward, and because enemies are easily avoided, it's quite fast if your speeder is fast.
  • R Getting Their Shots
  • R Reclaiming Our Past
  • I New Tricks
  • I Infinite History

Dromund Kaas

  • I Personal Challenge
  • I Possessed Hunter
    • As of update 7.0, the respawn rate on the NPC is very fast, and you don't need to be in a group to get credit for kills
  • I Saving Face
    • From the Heroic Transport location, hug the right cliff face to approach the quest item pickup and you should be able to avoid all enemies except the three that are right at the corpse you need to click.
    • Return the same way and look for a wide opening between enemy groups to walk peacefully in between and to the drill.
    • When you click on the drill panel, head left behind the big garbage bin to line-of-sight mobs to you, making them easier and faster to handle. The final boss has a big knockback attack, so that location also helps to keep you and the boss close by when you get knocked back.

Event: Pirate Incursion event

  • R An Enemy Among Friends
    • Just a few short fights. Generally possible to avoid overland enemies on your way to the instanced locations.
  • R Pirates. Again.
    • To complete the daily Rampage and Rampage 2, you can either complete this mission separately on two toons or abort the mission at 35/40 kills and restart it to get the remaining 40 kills.
  • I Beneath Suspicion
    • Generally possible to avoid overland enemies on your way to the location.
    • Easy to do the bonus.

Event: Rakghoul Resurgence

Many of the missions are quite long, so if you are short on time, instead repeat the easy ones over a few days and collect the generous Commendations for completing the Weekly.
  • RI Combating the Plague
    • You can get this quest once each time the Rakghoul event appears, and it counts toward the Weekly.
    • Start from Fleet and pick up this quest. Then use Activities > Solo > Planetary Missions to get free fast-travel to the Rakghoul Event area as well as add the Weekly mission to your quest log.
    • Pick up the [DAILY] Quarantine quest if you want to do it. Exit the area, take the free speeder back to the Rakghoul event tent on the planet. Talk to the Doctor, do the Quarantine quest, then take the speeder back to the Rakghoul event area and talk to the Operations Chief to finish this quest.
  • RI [DAILY] Collecting Raklings
    • You can generally avoid the enemies unless you are quite low-level and therefore the enemies have a longer aggro distance. You only need three fungal nodes and there are lots very close to the tunnel to the faction base.
  • RI [DAILY] Quarantine
    • Depending on how many other players are looking for Infected characters, this can take quite long. Stay on your vehicle so if Rakghouls spawn, you can just keep riding until they despawn or are killed by local defenses or other players.
  • RI Jeelvic's Datapad
    • Once per event per character, you can pick up this quest from the tunnels. On the Republic side it counts toward the Weekly. Just stay on your mount and keep running toward Jeelvic. Generally if you are at maximum level, enemies won't even aggro if you try to give them a wide berth.

Event: Spring Abundance

Except for [WEEKLY] Creature Rehabilitation, all the repeatable event quests are quite fast, even the egg ones.

  • RI [DAILY] Festive Footwork
  • RI [DAILY] Patissier for a Day
  • RI [DAILY] Zap-a-Fish
  • RI [WEEKLY] Festival Pastry Sampling
    • Try to do this with a few days to spare. In the worst case, you can create one pie per day to finish the weekly if the required pies are not at the tables.
  • RI Seed Sourcing + [WEEKLY] Cultivation
    • Doing the weekly Seed Sourcing quest gives you access to the Cultivation quest. Seed Sourcing is fast and easy, Cultivation is easy and safe but longer.
  • RI [WEEKLY] Egg Hunt Alderaan: Juran Mountains
    • Not really that fast but the distance between enemies is wide enough that you can generally avoid fighting. The open area means you can spot eggs and choose which ones to grab but the density feels far less than the Onderon location.
  • RI [WEEKLY] Egg Hunt Alderaan: King's Pass
    • Low enemy density but fairly well hidden eggs and not that many eggs to find so if there are other players it might take a while.
  • RIS [WEEKLY] Egg Hunt Makeb: Talaos City
    • Too many enemies to not use stealth to make this go faster.
  • RI [WEEKLY] Egg Hunt Onderon: Untamed Territory
    • You can skirt the forested part and have good sightlines to spot enemies. There are lots of eggs even along the perimeter of the forest so it's possible to avoid all fighting and just collect your five eggs.
  • RI [WEEKLY] Egg Hunt Rishi Village
    • No enemies but because of that it might be competitive with other players and end up being slower.
  • RI [WEEKLY] Egg Hunt Rishi: Raider's Cove
    • No enemies but because of that it might be competitive with other players and end up being slower.
  • RI [WEEKLY] Egg Hunt Yavin IV: Temple Ruins
    • Some enemies to fight but fairly easy to spot eggs so it can be quite fast.

Hoth

  • G Crash Courses
    • Close to Beneath the Spires.
    • Some enemies in one area, but mostly you can keep running until they drop aggro.
  • RS Frostclaw
  • RS Prisoner Extraction - Talking to prisoners does not break stealth
  • G Beneath the Spires
  • I(S) Pirated Lockbox
    • It's possible to carefully avoid the enemies at the crash site even without stealth, or just pull one or two and quickly dispatch them.
    • Otherwise if you have too many on you, let your companion heal and take aggro while you search bodies then use force stealth to get out or just keep running away toward the next quest location.

Hutta

Bounty Hunters and Operatives only
  • I Factory Recall
    • Can be somewhat long if you are competing with other players for the quest items to click.
    • Low-level planet so fights are generally fast and easy.
    • For the second stage of Factory Recall, the respawn time at the machines is quite long, but often players don't go down the elevator on the ground floor, which leads to two more machines.
  • I Hostage Situation + Hostage Situation Cleanup
    • If you are picking up Hutta heroics from a quest terminal and the follow-up quest "Hostage Situation Cleanup" is available, take the latter first. Complete it, then take "Hostage Situation". Foreman Rhamm will still give you the follow-up quest, thereby allowing you to do it twice.
  • I The Man with the Steel Voice
    • If you start with Hostage Situation, after you finish in the basement you can use the Heroic Transport for this Heroic to quickly reach the exit and talk to the Foreman.

Iokath

  • RIS Defend the Docking Ring
    • There is a space behind the controls that can hide you from detection while you access them.
  • RI Detect and Destroy
    • Pick your targets carefully and one Monitor is more than enough. Generally you can handle three easy enemies that you can each kill with one shot before your health is dangerously low.
    • Not that fast since you do have to be cautious, but doable with undergeared toons because you are using the Monitor.
  • RI Disarm
    • If you're going into the area anyway for other missions, you don't need this super-cheesy exploit: There is a node above you when you enter the phase. Disarm that one, exit phase, Reset Local Phases, go back in. The node will be active again for you to disarm.
  • RIS Monitoring the Situation
  • RIS Systems Go
    • Theoretically easy but generally not fast because there are not enough nodes to interact with.
  • RIS Systems Offline

Kessan's Landing

  • TBA

Korriban

Imperial Sith only
  • I Armed and Dangerous
  • I The Hate Engine

Makeb

  • RS The Viper's Nest
    • Stand behind the munitions to force the enemy to come to you and help you not draw too much attention.
    • Evacuees can be talked to without breaking stealth.
  • GS The Unbreakable Code
  • Republic: From near the western tower (1/4) you can scan the northern tower (2/4) as well. Just past the western tower is Grim Tooth; from the southeast pillar of his enclosure you can scan northwestern tower (3/4) and the eastern tower (4/4).
  • Imperial: At the light bridge there is a slope on the left that can take you up to the proper level. Go west to the western tower and follow the Republic route above.
  • G(S) Quake Engines - it's not bad to do this without stealth as even Republic players can ride through the town portion pulling very little aggro and outrunning them
  • GS Volcanic Metals - stealth makes this faster but the route is still quite long
  • G Origin of the Makrin

Makeb Dailies

Available after completing the Rise of the Hutt Cartel story
  • RS Reverse Engineering
    • The same sensor equipment and imperial evidence can be scanned after a respawn period.
    • Once in the final instanced area, watch out for probe droids and their scans. At the terminal, stand behind the terminal. As soon as you download the data, enemies will still locate you so force stealth to immediately evade them again.
  • R Among the Rubble + Stone and Steel
    • For Among the Rubble, just leave all the mobs alone and they typically keep busy with each other
  • R Hostage Rescue
  • I Clean Bill of Health
    • Fairly easy to avoid most mobs; with the bonus from GSI tracking, most mobs are easily killed as well
  • IS A Trace of Guilt
  • IS Eviction Notice + Twisting the Truth - these two are in the same general location
  • IS Landing Party
    • Several easy fights.
    • You run around a lot so stealth will make that part go faster and let you secure the initial objectives without any fighting at all. However there is a lot of running around so it can still be quite long.
  • IS Smuggler's Den

Manaan

  • R Supplies Ending
  • I Amateur Archaeology
    • Near the entrance to the Imperial Archaeology Centre Arrivals, there is a sunken area with enemies in the pit. Sometimes a relic spawns on the stairs or outside the pit.
    • Just outside the area with Imperial guards is a winding stair down. To the left and right are unguarded areas with one relic each. Go back and forth when they respawn and you don't have to fight anything. Respawn time is fairly short.

Mek'Sha

Available after Mek'Sha main story quests.
  • RI We're Wanted Men
    • Fast as there's just one fight, but the enemy is very dangerous if you are solo.
  • RS Brotherhood Emancipation
    • Bonus to destroy terminals:
      • One terminal has Lieutenants nearby. You cannot CC them but you do need to kill one for the key for the quest.
    • Final fight is in the room with a terminal for the Bonus, so before you unlock the last prison pen, go up to this room and click the terminal first so that you don't have to try to do it while fighting enemies.
    • Final fight is pretty rough solo if you can't CC one of the enemies first.

Onderon

  • R Bag and Tag
    • Quest route goes past several quests: "Blinding the Enemy", "Combing the Wreckage", "Capture and Release", "Scorn for the Dishonored"
  • R(S) Blinding the Enemy + Cutting Off the Head
    • You can either fight the enemies guarding the Surveillance Devices or try to find unguarded ones to reduce the amount of fighting.
    • You have to fight them in order to get the bonus mission "Cutting Off the Head" from a quest item drop.Cutting Off the Head is one fight against a single elite in an instance. The route to the instance is guarded by a small mob you can stealth past.
  • R Capture and Release
    • You need a different cage for each creature and you cannot stealth because the captured creature will not stealth with you and the enemy Mandalorians will attack it.
    • You might as well attack the Mandalorians for the Bonus mission to kill 8.
  • RS Cleaning Up the Streets
    • Three easy fights in instances. Stealth straight to the boss.
    • The bonus mission can be easily done either with stealth, or resetting phases if you find an unguarded one such as the one at the entrance of the Chuckles instance.
  • R Combing the Wreckage
  • R Feed's Gone Dark
    • Expect a short fight at each site.
  • R Scorn for the Dishonored
    • Quest drops are not guaranteed from kills so pair this with doing Rampage on Onderon.
  • R Subterranean Shakeup / I A Simple Discourse
    • Three short fights but some travel involved.
  • RIS Proving Your Worth + Tamed
    • "Proving Your Worth" - After the Ceremonial Fire, the quest goes to the same building as "Tamed".
    • "Tamed" is two short fights.
  • I Good Hunting
  • I Recording History
    • Can be quite fast once you learn the locations and don't mind spending credits to fast travel a bit. But probably better if you are doing several Dailies and the location is on the way.
    • One route:
      • Start at Canyon Camp quick travel point.
      • Head east for Proving Grounds then further east for Freedon Nadd.
      • Double back and follow the river north for the Iziz Royal Palace.
      • Follow the river northwest for the Lair of the Untamed.
  • I Rooftop Rumble
  • I Royal Reconnaissance - Sites respawn quite quickly.
  • I To Catch a Killer
  • IS Two Birds with One Stone
    • Quest might bug and one or more quest items might not spawn.
    • If other players are also competing for the quest items, this can slow down the quest quite a lot.
    • Bonus mission is easy to stealth.

Ord Mantell

Republic Smugglers and Troopers only
  • R Buying Loyalty + Cutting Off the Head + Destroy the Beacons
    • Lots of easy kills to make and they all happen in the same area so you might as well do all three.
    • But if you are really short on time or just need a few CQ points, Buying Loyalty is literally just going to the droid and talking to it. You can jump over the rocks nearby instead of swinging around them and possibly getting aggro from the nearby mobs.
    • Alternatively you can spread them out one per day to maximize the daily bonus for doing a Heroic on a planet, and do easy Rampage while you are there each day.

Oricon

  • RI Fallen Forces
    • You need to clear only two sites and run back and forth between them. You should be able to open five pods before the mobs respawn.

Ossus

  • I Blazing Fury + Silencing the Guns
    • Northwest of the Ossus Farms taxi is a water tank that you can reach without encountering any enemies and then just wait there and sabotage it three times for Blazing Fury.
    • Very close by are three turrets for Silencing the Guns, with no enemies in between. Respawn is fairly fast if you are just going from gun to gun in the same order.
  • RI Crossed Wires
    • Only two kills but somewhat apart, so if you're not in a hurry, do them when you're close by for other missions.
    • The heroic Information Appropriation takes you close to R8-X4L.
  • R Firestorm + Perimeter Protection
  • IS Know Your Enemy
    • It's not bad but the targets to scan are in two separate locations. Best done if you're doing most or all of the dailies and will be in the area anyway.
  • IS Information Appropriation
    • You can stealth all the way and fight only the boss bot.
    • Lure the boss to the back of the room at the stack of crates (i.e., away from the explosives). When it uses the flamethrower, run into the room around the doorway to block the flames.
  • R Leave No Jedi Behind
    • Hard to stealth, but the cage respawn can be fast enough that you can just camp one cage location.
  • RS Opening a Channel
    • Fairly easy to stealth around and use the big pillars to hide with line of sight while you interact with the devices. Location is close to Crossed Wires.
  • R The Science of Darkness
    • Even if a shot fails and makes a Mutant Geonosian gigantic, you don't have to actually kill any Geonosians. Just wait for the cooldown and hit another. A successful shot of the serum will cause the entire group to de-spawn and instantly refresh so you can use the serum on another group right away.
  • R Sensor Sweep
    • Some sensor sites at the river where Wasteland Terrors are located. Respawn of the sites is very fast.
  • I Supply Drop (+ Front Line Support)
    • Mobs at the sites don't automatically aggro you if they are already fighting troops there.
    • It's also close to Front Line Support and some of the enemies are the Captains you need to kill.
    • Front Line Support ends in a short fight in a cave near one of the enemies for Wasteland Terrors and you can avoid mobs between the river and the cave.
  • RI Wasteland Terrors
    • Two Geonosians fairly close by on the river. Follow the river to avoid other enemies. 
  • Jedi Library quests:
    • RIS Collected History
      • You can typically just walk past enemies that are fighting NPC allies. You might have to kill some droids but otherwise it's straightforward dig-and-click.
      • Stealth is only needed to get there past the mobs outside if you don't want to fight those.
    • IS Consume the Light / RS Expel the Darkness
      • Stealth past the unessential fights. One tough fight at the end.
    • I Enkindled Knowledge / R The Sacred Artifacts
      • You can typically just walk past enemies that are fighting NPC allies. Easy at the start but does end in a fight.

Ruhnuk

  • RIS Ani Ara'novor
    • When sabotaging Mining Equipment, it may be faster to just wait for the interaction to respawn than wander around for another one.
    • To the south of Machine Scrapyard Taxi are three machines you can sabotage -- two trucks and one digger -- without having to fight anything and with no stealth. Afterwards, go north down the cliff to get explosives near the Clan Varad Banner (used for the Proving Our Strength daily).
    • In the Waterworks, the pipes on the east side are unguarded.
    • There are also quest items for One Mando's Trash here and only the crate item is guarded.
  • RI One Mando's Trash
    • The Machine Scrapyard Taxi (same area as Ani Ara'novor) also has unguarded clickables. You can collect Durasteel and Fuel Canisters from the area near the taxi then go down the hill near the entrance to the Freight Center to collect Cartridges (box). Respawn on all items is quite fast.
    • You can also collect all items slightly south of Excavation Overlook Taxi but the Fuel Canisters can be tricky without stealth as there are enemies nearby.
      • Make sure it is between you and the guard to break line of sight. Don't get too close, just enough to click the canister. Walk backward immediately out of aggro range of the guard when you have collected it, before it vanishes.
  • RIS Ruhnuk Rarebit
    • Dewback Steaks may take the longest since the drop rate appears quite low. Just follow the quest marker to the optional elite Dewback and there are several mobs there.
    • Otherwise this quest can be quite fast as the enemies are easy and you are running past any enemy mobs you don't need to fight.
  • RIS Unconventional Methods
    • If you are spotted by a lizard you lose all progress, so depending on how practiced you are, this can be fairly fast or really tedious.
  • RIS What's in the Works
    • Possibly one fight at the terminal you need to access but otherwise you can stealth this.
    • Do this when Ani Ara'novor takes you to the Waterworks.

Section X

  • RS Long Shots / IS Aurora Cannon
  • At the final chamber, follow the wall on the right side (teleporter side) and circle to the platform to throw the grenade.
  • If you are too close to the boss he gets one chance to detect you through stealth (orange circle on you). If the detection circle is on you, run to the side of the room away from the boss and wait for the detection indication to expire.
  • Other players can get credit if they are in the instance and stand at the teleporter near the entrance. It is not simply enough to be in the instance and just inside on the ramp.

Space Combat

Not worth a lot of Conquest Points but a short Operation can get you 4-5 mission completions for Conquest objectives where you have to complete missions while playing a certain class, or for Taskmaster objectives.
Non-subscribers are limited to five times per week per toon.

The Reputation Tokens go straight to inventory instead of being automatically consumed like other reputation tokens, so if you don't need the CQ points for the Reputation objective, you can save it for another time.
  • The first time you do a mission, the reputation token does get consumed automatically, so if you are trying to strategically assign your Conquest reputation objective points, be careful.
R Operation Midnight Freedom (Fondor Escort)
  • Counts as four mission completions:
    • Operation
    • Mission
    • Bonus objective to destroy frigate turrets
    • Bonus objective to destroy fighters
I Operation Silent Roar (Jabiim Escort)
  • Counts as five mission completions:
    • Operation
    • Mission
    • Bonus objective to destroy frigate turrets
    • Bonus objective to destroy fighters
    • Bonus objective to torpedo enemy bridge ("Annihilate the Enemy Command")
      • There doesn't seem to be enough time to do this at the first enemy flagship, only at the one mid-mission.
      • If you don't have torpedoes you can instead try to shoot many missiles at the bridge. If you can't successfully lock on with torpedoes, this might be a less tricky way to do it.

Taris

  • RS Fallen Stars
  • RS Knight Fall
  • RS Rakghoul Release
    • One fight at a station with three rakghouls. Others can be done stealthily if you CC the appropriate guarding rakghoul.
  • RS Total Elimination - Short easy fights at the quest points

Tatooine

  • RS Breaking the Code
  • RS Pirate Bullies
    • Stealth past enemies to the boss.
    • Bonus mission to kill enemies can be done on enemies outside.
  • G A Droid Defiant
    • Faster once you learn the general locations where the dig sites are
  • G Buried in Time
    • Can be slow if you have bad luck with finding eggs.
  • G Looking for Droids
    • If you're lucky you'll find the correct sandcrawler early.
    • The southern sandcrawler is visible when you are close to the Buried in Time area.
  • I Black Box
    • One fight at the hut and one fight after clicking the objective.
  • IS Call Down the Thunder
    • For the terminals, stand at the side to try to avoid line of sight. You might need one force-stealth.
    • One fairly easy fight at the end with NPC support.
  • I Jawa Trade
    • Depending on your luck with random drops of the quest items, this can take a while.

Tython

Republic Jedi only
  • R Chamber of Speech - Easy fights on a low-level planet. Might as well do planetary Rampage while you are there.

Voss

None of them are really very fast because of fighting, even if you stealth past most unnecessary enemies.
  • RIS Trial of the First - Use stealth before each fight then crowd control on enemies to make fights faster and safer

Voss Interpreter's Retreat

Available after "Old Wounds" main story quest.
  • Interpreter's Retreat Arrivals
    • RI Easing Anxieties
    • RI Let Them Drink
    • RI Ongoing Threats
      • Moderately fast since you can quick travel to the site and use your speeder to get to each location. Expect up to five short fights.
  • Gormak Worker Camp
    • RI A Cantina in Crisis - Not super fast but easy to do, no fighting involved.
    • RI Security Reboot + It's Really Piling Up
      • Start with Security Reboot until you reach the stage to Check Perimeter Security.
      • To Check Perimeter Security you may have to get close to enemies so you might as well clear them and also use the clean up droid on nearby rubbish piles.

Yavin 4

Lots of kill quests you might as well do toward Conquest kill objectives

RI Chopping Block
  • This is fast if you don't do the bonus mission, which requires Revanite Droids that are generally grouped with other enemies.
  • If you want to do the bonus, it's better to pair it up with The Devoted Ones and Training Regimen.
RI Hunters Hunted
  • This is quite fast but you'll probably have to kill enough mobs for the bonus (just ten Massassi).

Ziost

Available after completing the Ziost story

  • G Dead Pulse
  • G Death of a World
    • From the base where you pick up the macrobinoculars, you can scan one location.
    • At the stairs to the speeder mission you can scan one plant, one tree, and the southernmost location. You can also see the northern scan location but will probably not be able to scan it.
    • Dead Pulse ends at the northern scan location.
  • G From Ashes
  • G Looking for Signs
    • Convenient because the area is small but it can get tedious if you have to fight too many probes, especially the stronger named probes.

Comments

  1. Alderaan (imp) - Spring Thaw can be done by any spec, takes about 15 seconds and the agro can be run off very easily

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