Why Hidden Object Games should not make you feel stupid



This is a random example (in this case, from Nevertales: Smoke and Mirrors) of why you should never be made to feel stupid by a hidden object game.

The "puzzle" involves opening a lamp locked by screws. The "solution" is to use a coin found in a nearby fountain -- instead of looking for a screwdriver in the toolbox already in your possession. DUH.


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