The Elder Scrolls V: Skyrim Mod Review:
Halls of Dovahndor (version 1.5)
Score: +3/-2
Summary: All the eye candy in the same place.
+ Spectacular player house, epic in scope.
+ Good atmosphere, beautiful layout in the main hall (but somewhat claustrophobic in some places).
+ Eye candy everywhere.
- Focus is on eye candy rather than function. There's a lot of walking to get to anything, if you are looking for just crafting stations.
- Main hall is very large, with the result that there is so much stuff there is liable to be stuttering. It could have been separated into two chambers.
You really need to be a certain type of player to actually want to keep this mod around after having a good look at it. It's more of a tourist attraction than a player home, simply because of all the running around to get anywhere. I think a very simple change to enhance functionality would be a quick way to get from the entrance to a private place for the player with all the crafting stations plus storage for crafting supplies.
On the other hand, you basically get this home after the game is done, so who cares about crafting?
SKYRIM: Dovahndor Map by okiir on deviantART
Halls of Dovahndor (version 1.5)
Score: +3/-2
Summary: All the eye candy in the same place.
+ Spectacular player house, epic in scope.
+ Good atmosphere, beautiful layout in the main hall (but somewhat claustrophobic in some places).
+ Eye candy everywhere.
- Focus is on eye candy rather than function. There's a lot of walking to get to anything, if you are looking for just crafting stations.
- Main hall is very large, with the result that there is so much stuff there is liable to be stuttering. It could have been separated into two chambers.
On the other hand, you basically get this home after the game is done, so who cares about crafting?
SKYRIM: Dovahndor Map by okiir on deviantART
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