Wasteland 2 Director's Cut Perk Trees (sorted by Skill and Prerequisites)
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NO SKILL
- Hardened - +1 base Armor
- Healthy - +1 CON per character level (retroactive)
- Hit the Deck! - -25% damage from Explosives
- Hoarder - +20% Max Carry Weight
- Limber - Crouching and Standing Up costs -1 AP
- Powder Packer - +10% Chance of finding bonus Ammo when looting (party-wide)
- Tormentor - +10% damage to enemies in cover
- Turtle - +10% Evasion bonus from cover
- Weathered - -15% damage taken from Critical Hits
ALARM DISARMING
- [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
- [3] Ghost - No longer trigger Ambushes
- [6, Ghost] Quick Reflexes - +3% Evasion
ANIMAL WHISPERER
- [3] Camel - -10% Water Consumption on World Map, stacks with multiple squad members
- [6] Big Game Hunter - +20% damage vs. Animals
ASSAULT RIFLES
- [4] Full Metal Jacket - +1 Armor Penetration when using Assault Rifles
- [6] Melee Shooting - -35% close range penalty when using Assault Rifles
- [8] Gunner - -5% Chance to Hit penalty on Burst Fire attacks
BARTER
- [3] Pawner - +20% more Scrap from selling junk items
- [7] Loose Change - +15% chance of finding bonus Scrap when looting containers (party-wide)
- [5] Glancing Strike (Bladed) - Gain Bladed Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
- [7, Glancing Strike (Bladed)] Opportune Strike (Bladed) - Bladed Attacks of Opportunity deal 75% normal damage
- [9, Opportune Strike (Bladed)] Strategic Strike (Bladed) - Bladed Attacks of Opportunity deal full damage
- [3] Self Defense - +1 Armor at close range with Bladed Weapons
- [6] Samurai - +1 Armor Penetration when using Bladed Weapons
- [8] Adrenaline Rush - +2 AP when below 25% MAXCON
BLUNT WEAPONS
- [5] Glancing Strike (Blunt) - Gain Blunt Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
- [7, Glancing Strike (Blunt)] Opportune Strike - Blunt Attacks of Opportunity deal 75% normal damage
- [9, Opportune Strike (Blunt)] Strategic Strike (Blunt) - Blunt Attacks of Opportunity deal full damage
- [4] Charge! - +0.5 Combat Speed bonus on first turn of combat
- [6] Shoulder the Load - -25% Combat Speed penalty when wearing Heavy Armor
- [8] Slayer - +10% chance your Blunt attacks use no Action Points
BRAWLING
- [4] Free-For-All - +10% chance to inflict random Precision Strike status effects on enemies when attacking with Brawling
- [5] Glancing Strike (Brawling) - Gain Brawling Attacks of Opportunity against enemies when they move past you in combat, dealing 50% normal damage
- [7, Glancing Strike (Brawling)] Opportune Strike (Brawling) - Brawling Attacks of Opportunity deal 75% normal damage
- [9, Opportune Strike (Brawling)] Strategic Strike (Brawling) - Brawling Attacks of Opportunity deal full damage
- [8] Rush 'N Attack - On first turn of combat, your first Brawling attack costs no Action Points
BRUTE FORCE
- [5] Applied Force - +5% chance to Stun enemies when using melee weapons
- [7, Applied Force] Stunning Force - +10% chance to Stun enemies when using melee weapons
- [9, Stunning Force] Staggering Force - +15% chance to Stun enemies when using melee weapons
COMPUTER SCIENCE
- [Alarm Disarming 2, Computer Science 2] Cyber Scrounger - Gain Energy Cells when using Computer Science and Alarm Disarming
- [5] Roboticist - +20% damage vs. robots and synths
- [8] Overclocker - Hacked enemy robots automatically gain Overclocked buff
- [2] Long Arm - +15% maximum range when throwing Grenade type weapons
- [4] Improvised Explosives - +15% chance to recover a Grenade type weapon when disarming booby traps and mines
- [6] Bomberman - +20% larger Area of Effect when using Explosives
ENERGY WEAPONS
- [3] Overcharge - +10% damage using Energy Weapons against non-Conductive Armor
- [5, Overcharge] Overload - +20% damage using Energy Weapons against non-Conductive Armor
- [7, Overload] Atomize - +30% damage using Energy Weapons against non-Conductive Armor
- [3] Solar Powered - +15% chance your Energy Weapon attacks use no ammo
FIELD MEDIC
- [3] On the Mend - +10% effectiveness from healing items
- [7] Stimpacks - +2% CON automatically healed per turn when in combat
- [4] Zeroed - +2% stacking Critical Chance bonus when repeatedly attacking a target with Handguns. Bonus lost when switching to another target
- [5] Bandit - 4% free attack chance with Handguns
- [7, Bandit] Gunslinger - +4% free attack chance with Handguns
- [9, Gunslinger] Desperado - +4% free attack chance with Handguns
HARD ASS
- [1] Intimidating - +2 Hard Ass
- [7] Bloodthirsty - +1 Action Point when killing an enemy
HEAVY WEAPONS
- [5] Battering Fire - +1% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
- [7, Battering Fire] Overwhelming Fire - +3% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
- [9, Overwhelming Fire] Devastating - +5% chance of inflicting Precision Strike effects per bullet when using normal Heavy Weapon attacks
- [10] Bullet-Ridden - -1 Armor inflicted on enemies when attacking them with Heavy Weapons
KISS ASS
- [1] Affable - +2 Kiss Ass
- [7] Silver-Tongued - +5% discount on all purchases
LEADERSHIP
- [3] Taunt - -3% Chance to Hit for enemies within Leadership range
- [5, Taunt] Enrage - -5% Chance to Hit for enemies within Leadership range
- [8, Enrage] Infuriate - -7% Chanceto Hit for enemies within Leadership range
LOCKPICKING
- [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
- [3] Handyman - No Critical Failures when using Mechanical Repair
- [6] Armor Maintenance - -20% damage suffered from Energy Weapons
OUTDOORSMAN
- [3] Scout - +25% Vision Range on World Map, applies to Hidden Caches
- [5, Scout] Explorer - +50% Vision Range on World Map, applies to Hidden Caches and Mysterious Shrines
- [7, Explorer] World Traveler - All hidden caches and shrines revealed.
PERCEPTION
- [3] Tactical Positioning - +25% damage dealt to enemies from behind when using melee or ranged weapons
- [6] Dowsing - +25% chance of finding bonus Scrap when digging up holes (party-wide)
- [10 Lockpicking, 10 Safecracking] Master Thief - No Critical Failures when using Lockpicking or Safecracking
- [2] Careful Hunter - -25% chance of Friendly Fire when using Shotguns
- [5, Careful Hunter] Precise Hunter - -50% chance of Friendly Fire when using Shotguns
- [8, Precise Hunter] Master Hunter - No Friendly Fire when using Shotguns
- [6] Obliterator - Attacking cover with Shotguns always completely destroys it
SMART ASS
- [1] Know-it-All - +2 Smart Ass
- [5] Radiant Personality - 2x Charisma effectiveness when recruiting followers
- [5] Focused Shooter - -15% Under Pressure penalty
- [7, Focused Shooter] Confident Shooter - -30% Under Pressure penalty
- [9, Confident Shooter] Zen Shooter - -45% Under Pressure penalty
- [10] Deadeye - -1 Action Point cost when firing Sniper Rifles if you haven't moved during your combat turn
- [3] Watchman - No Chance to Hit penalty when using Ambush
- [4] Fast Reload - -1 Action Point cost to reload with Submachine Guns
- [6] Whack-a-Mole - +15% Chance to Hit against enemies who are in cover
- [3] Trained Physician - -25% post-revival status effect duration
- [9, Trained Physician] Expert Physician - -50% post-revival status effect duration
- [6] Smooth Operator - +20 CON healed when reviving downed squad members
- [2] Junk Diver - Upon finding a junk item, 50% chance of finding another junk item
- [6] Toaster Expert - 50% chance to find bonus loot when using Toaster Repair (party-wide)
- [2] Tinkerer - +1 Action Point when wearing Light Armor
- [5] Deconstructor - +25% more Weapon Parts gained when breaking down weapons with Weaponsmithing
- [8] Reinforced Plating - +1 Armor when wearing Heavy Armor
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