Wednesday, January 25, 2012

War in the North - Urgost, Nordinbad Siege

Lord of the Rings: War in the North - Urgost, Nordinbad Siege
This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

Urgost's Lair / The Gray Mountains
  • Town Portal (near fortress ruins entrance): Item Sets in Store:
    • Chest: Bowmaster
    • Leggings: Adamant
    • Boots: Warlord
  • Human Dual Wielders here will attack blindly if you enter Evasion right in front of them. This WILL hit you. You must move aside.
  • Some enemies here have an attack animation they will not abort if you enter Evasion. For example, uruk-hai shield bearers will bash their shields with their swords right before they charge, and they will not abort even if you enter Evasion (but they won't adjust their trajectory).
  • Carn Dûm Captain:
    • Same as Wulfrun, but with allies. Kill the allies first (except the orc archers, who tend to have lousy aim if you don't stand still). They come in waves but not so quickly as to be continuous as in the Fornost / Tharzog fight.
    • You cannot dodge through his fire barrier but you can run around it.
    • If he starts swinging his weapon wildly, this is an area-effect attack that can hit all around. Back off and attack at range.
    • His energy bolts are stopped by Andriel's Sanctuary. Enter it and call your allies into it. Otherwise, they will shoot at him at range and slowly walk (out of Sanctuary) as they do so.
  • If you talked to various people in Rivendell prior to going to Urgost, you will know that Bilbo once confronted Smaug the dragon. Bilbo's advice about flattery is a good one as it nets you treasure from Urgost, which can include a rare Fell-Hunter set piece.
  • Backup your game after defeating the Captain and before going to Nordinbad. This is important for the Nordinbad Siege.
    Nordinbad Siege
    • You do not have to go directly to Nordinbad after talking to Urgost. Make a backup save of your game prior to the siege (see our General Help post on how to do this). The siege is done in various stages and auto-saved after each stage. If you do badly in one stage, it is possible that you won't be able to get past the next stage. In that case, if you don't have a save game to roll back to, you will have to either keep trying your luck or restart the game.
    • Siege:
      • Stage 1: Attack - Enemies start right on the platform. Kill them all.
      • Stage 2: Siege Towers
        • You will need to move back and forth between the ballistas since the arc of coverage isn't enough. Each ballista, however, can aim quite close to the side to cover the nearest staircase, so if your allies are defending there, you can help them.
        • As a siege tower approaches, you can fire at the door. The splash damage will score some hits on units behind even before they unload. Hit the big units first, then support your allies against the smaller ones.
      • Stage 3: Sappers
        • Your allies do quite well but won't be enough. If your aim isn't very good, you can lose quite a lot of health of the door you have to defend, which means you won't have a lot of leeway in the next stage. And if you don't have a save game handy to restore, you could be stuck in a hopeless situation afterwards.
        • If you really can't shoot them down well enough, try standing either at the top of one staircase or nearer the door, and just roll into or rush the sappers (to make them detonate at you) and drink a lot of potions. They typically come down the wall to the ground then rush the door.
      • Stage 4: Trolls
        • The trolls beeline for the door unless they are attacked, in which case they will stop to fight. Delay them by switching from one troll to the next and in this way keep them busy and away from the door.
        • In the worst case, they will stand in front of the door and attack it. If you have enough health left on the door, you can kill them there before they break through.
      • Stage 5: Commander
        • Pretty straightforward. Kill the minions first.
    • Galar's store changes after the siege. Item Sets in Store:
      • Chest: Defender
      • Gloves: Battlement, Stronghold
      • Boots: Warlord
    • Finish your quests before you head to Carn Dum because there won't be a Town Portal to bring you back. After Carn Dum, the game ends and you are restarted in Bree at one difficulty level higher when you reload.

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