SWTOR Easy Heroics and Dailies

In SWTOR you can grind Heroics for credits, Experience Points, Renown (Onslaught 6.0 expansion) and Conquest Points. Here is a list of reasonably fast Heroics you can do, with some caveats:
  • You don't mind cheese. For example, using a terminal from the rear side or from behind a barrier, using it to block line of sight from enemies.
  • By skipping a lot of fights you are getting Conquest Points mostly from quest completion. If you do all the fighting (including many of the bonus mission objectives) you will obviously spend more time but get more XP, Renown, and Conquest Points. For mission completion, each quest awards a flat amount of Conquest Points whether it is long or short.
  • Not all are equally fast of course. You should consider which you have time for 
  • For stealth missions you can be grouped with other players who don't have stealth. Either they need to be very close or in the same phase (but distance doesn't seem to matter if the Heroic is phased) and they should still get credit for all your actions toward the Heroic objectives.
Track the "Missions: Heroic" conquest objective. When it is nearly 10/10, switch to an alt that has a harder time completing Conquest and do a couple of easy Heroics (e.g. on the starter planets) to get a burst of CQ and maybe top it off with non-combat objectives like "Stronghold: Decorator".

As of the 6.2.1. update, there is sometimes a Mission Taskmaster conquest objective. Keep an eye on it and when it is close to completion, switch to a non-Stealth toon or other toon with which you have trouble doing a lot of Heroics, to finish up the objective with a couple of easy heroics or missions and thereby complete conquest for the week with that toon.

The codes are:
R - Republic mission
I - Imperial mission
G - Galactic Solutions Industries mission, which are available to both Republics and Imperials
S - Stealth required to make it fast

GSI missions require the Macrobinoculars and Seeker Droid, which are obtained by starting those respective missions. If you are keen on "proper story order", the Macrobinoculars mission starts after Rise of the Hutt Cartel; and the Seeker Droid mission starts after the Belsavis planetary story arc.

Space Combat - as of the 6.2.1. update, this is one of the most convenient ways to reach 50,000 Conquest Points on a character once per day per legacy
  • Not a Heroic but the first Operation is easy to do. Operations are once per day but missions are infinitely repeatable for subscribers. Non-subscribers are limited to five times a week per toon so they should only do missions when the associated Operation is available.
  • As of the 6.2.1 update, the Operations now give a Reputation token that counts for the "Advancement: Reputation" conquest objective.
    • This goes straight to inventory instead of being automatically consumed like other reputation tokens, so if you don't need the CQ points for the Reputation objective, you can save it.
    • The first time you do a mission, the reputation token does get consumed automatically, so if you are trying to strategically assign your Conquest reputation objective points, be careful.
  • Each of the Operations below count for 4 missions toward "Missions: Supreme Taskmaster": 1 for the Operation, 1 for the Mission, and 2 for bonus objectives within the Mission. Unlike Heroics, bonus objectives can be repeated every time you run the mission, not just once per week.
    • Imperials on Jabiim Escort can get an additional quest by destroying the bridge of one of the biggest ships ("Annihilate the Enemy Command"). You can do this with a Torpedo, or shooting many missiles at the bridge until it is destroyed.
R Operation Midnight Freedom / Fondor Escort - after the initial Fondor Escort mission, the daily operation rewards 5 Commendations
I Operation Silent Roar / Jabiim Escort - basically the same as Midnight Freedom

Alderaan
R Proof of Treason - Three short waves of enemies to kill
R Special Delivery - Some easy enemies to kill
G Retrieve, Restore, Recycle - north road from Luurdes toward weather tower
G Trade Secrets - just scan the nearest dish and abandon the mission to try again tomorrow if the spy is not immediately found
I Spring Thaw - From where the Heroic Transport drops you off, there is a path shortcutting up the hill which should avoid all enemies. Click one of the boxes for the droid but run from it (or cloak right away clicking) and click the dead bodies nearby to complete the quest. Once the mission is completed, the droid that spawns from clicking the box vanishes. You can either run away from the champion droid  (you have to run pretty far though) or force stealth to drop aggro.

Balmorra
RS Industrial Sabotage
RS Mandalorian Terror - to do the bonus, activate panels and keep running till the required panels are activated for the bonus, then use Force Cloak
R Shifting Priorities
  • If you are in a group, everyone can click the droids; this can save everyone some time waiting and scrambling for the droids.
  • If you are waiting for a droid to become clickable, do not stand on top of it or you may be killed when the droid refreshes.
  • If you are poisoned, wait for it to expire before zoning or it will kill you.
IS Comrades in Arms - at the crate where you pick up the quest item, you should be able to put the crate between yourself and the nearest droids, and not be detected when you access the crate
IS Toxic Bombs
  • Your stealth cooldown should complete before the bomb pile explodes, allowing you to re-enter stealth while using the bomb pile as cover; you only need to do this for one bomb pile out of four that you need to blow up.
  • If the cooldown is a bit long, then use your stealth CC / mez on the nearest enemy that might detect you then drop stealth while hiding behind the bomb pile and wait a bit for your Stealth cooldown. As soon as you finish the channel to plant the explosive, the bombs are still there but no longer actually shield you from line of sight so you need your Stealth fast.

Belsavis
RS Open Communications - Go to one of the side rooms with empty pods. After clicking on the droid, run into the tight space between the pods. This should provide brief cover from the enemies that spawn as well as their flamethrowers when they attack your companion. When they have attacked your companion, force stealth and the enemies will vanish. If they hit you with the flame, it places a damage-over-time on you and force stealth will probably not work as the damage will neutralize your stealth. Or just let them kill you and respawn at the med center if you don't want to fight them.
RS The Tyrant
R Jungle Flight
IS Breakthrough - you can activate the console from behind the pillar; hop up one step to stand close enough
IS Freeing the Fallen
IS Old Enemies
IS A Rock and a Hard Place

Black Hole
RS Forced Labor
I No Trace Left

Corellia
RS Concierge - usually at the second location you will need to force cloak after clicking both nearby panels because the droid is too close
RS Starfighters of Corellia

Coruscant
R Enemies of the Republic - kills for the bonus can be done at the Heroic travel landing site and the Jedi Ruins
RS Trouble In Deed

CZ-128
RI Dailies and Weekly - not particularly fast individually but they all happen in the same area, and the enemies are not as difficult as Heroic Area enemies; in total you get many quests done quite quickly

Dantooine (Peacetime) - Both dailies for both factions are straightforward, and because enemies are easily avoided, it's quite fast if your speeder is fast.
R Getting Their Shots
R Reclaiming Our Past
I New Tricks
I Infinite History

Dromund Kaas
I Personal Challenge
I Possessed Hunter - As of update 7.0, the respawn rate on the NPC is very fast, and you don't need to be in a group to get credit for kills
I Saving Face - From the Heroic Transport location, hug the right cliff face to approach the quest item pickup and you should be able to avoid all enemies except the three that are right at the corpse you need to click. Return the same way and look for a wide opening between enemy groups to walk peacefully in between and to the drill. When you click on the drill panel, head left behind the big garbage bin to line-of-sight mobs to you, making them easier and faster to handle. The final boss has a big knockback attack, so that location also helps to keep you and the boss close by when you get knocked back.

Hoth
G Crash Courses - Close to Beneath the Spires. Some enemies in one area, but mostly you can keep running until they drop aggro.
RS Frostclaw
RS Prisoner Extraction - talking to prisoners does not break stealth
G Beneath the Spires
I(S) Pirated Lockbox - It's possible to carefully avoid the enemies at the crash site even without stealth, or just pull one or two and quickly dispatch them. Otherwise if you have too many on you, let your companion heal and take aggro while you search bodies then use force stealth to get out.

Hutta - Bounty Hunters and Operatives only
I The Man with the Steel Voice - If you start with Hostage Situation, after you finish in the basement you can use the Heroic Transport for this Heroic to quickly reach the exit and talk to the Foreman.

The other two heroics are also easy but often quite long because of others in the area competing for bonus objectives. If you want to skip the bonus for kills then they are quite fast.
For the second stage of Factory Recall, the respawn time at the machines is quite long, but often players don't go down the elevator on the ground floor, which leads to two more machines.

Iokath - Available after the Iokath main story
RIS Defend the Docking Ring - There is a space behind the controls that can hide you from detection while you access them.
RI Detect and Destroy - Pick your targets carefully and one Monitor is more than enough. Generally you can handle three easy enemies that you can each kill with one shot before your health is dangerously low.
RI Disarm - If you're going into the area anyway for other missions, you don't need this super-cheesy exploit: There is a node above you when you enter the phase. Disarm that one, exit phase, Reset Local Phases, go back in. The node will be active again for you to disarm.
RIS Monitoring the Situation
RIS Systems Go
RIS Systems Offline

Korriban - Sith only
I Armed and Dangerous
I The Hate Engine

Makeb
RS The Viper's Nest - Stand behind the munitions to force the enemy to come to you and help you not draw too much attention; Evacuees can be talked to without breaking stealth.
    GS The Unbreakable Code
    • Republic: From near the western tower (1/4) you can scan the northern tower (2/4) as well. Just past the western tower is Grim Tooth; from the southeast pillar of his enclosure you can scan northwestern tower (3/4) and the eastern tower (4/4).
    • Imperial: At the light bridge there is a slope on the left that can take you up to the proper level. Go west to the western tower and follow the Republic route above.
    G(S) Quake Engines - it's not bad to do this without stealth as even Republic players can ride through the town portion pulling very little aggro and outrunning them
    GS Volcanic Metals - stealth makes this faster but the route is still quite long
    G Origin of the Makrin

    Makeb Dailies - available after completing the Rise of the Hutt Cartel story
    RS Reverse Engineering - The same imperial evidence can be scanned after a respawn period.
    R Among the Rubble + Stone and Steel - For Among the Rubble, just leave all the mobs alone and they typically keep busy with each other
    R Hostage Rescue
    I Clean Bill of Health - fairly easy to avoid most mobs; with the bonus from GSI tracking, most mobs are easily killed as well
    IS A Trace of Guilt
    IS Eviction Notice + Twisting the Truth - these two are in the same general location
    IS Landing Party

    Manaan
    I Amateur Archaeology
    • Near the entrance to the Imperial Archaeology Centre Arrivals, there are relics with no enemies nearby. At least two are always unguarded, another three locations depend on where they appear.
    • You only have to go back and forth between two -- by the time you have gotten the second one, the first one will reappear shortly.
    S xxx

    Ord Mantell
     - Smugglers and Troopers only
    R Buying Loyalty + Cutting Off the Head + Destroy the Beacons - lots of easy kills to make and they all happen in the same area so you might as well do all three. But if you are really short on time or just need a few CQ points, Buying Loyalty is literally just going to the droid and talking to it. You can jump over the rocks nearby instead of swinging around them and possibly getting aggro from the nearby mobs.

    Oricon - Available after the quest chain
    RI Fallen Forces - You need to clear only two sites and run back and forth between them. You should be able to open five pods before the mobs respawn.

    Ossus - Available after the quest chain.
    I Blazing Fury + Silencing the Guns - Northwest of the Ossus Farms taxi is a tank that you can reach without encountering any enemies and then just wait there and sabotage it three times for Blazing Fury. Very close by are three turrets for Silencing the Guns, with no enemies in between.
    RI Crossed Wires - Only two kills but somewhat apart, so if you're not in a hurry, do them when you're close by for other missions. The heroic Information Appropriation takes you close to R8-X4L.
    R Firestorm + Perimeter Protection
    IS Know Your Enemy - It's not bad but the targets to scan are in two separate locations. Best done if you're doing most or all of the dailies and will be in the area anyway.
    IS Information Appropriation - You can stealth all the way and fight only the boss bot. Pull it to the back of the room at the stack of crates (i.e., away from the explosives). When it uses the flamethrower, run into the room around the doorway to block the flames.
    R Leave No Jedi Behind - Hard to stealth but cage respawn can be very fast -- fast enough that you could camp one cage location.
    RS Opening a Channel - Fairly easy to stealth around and use the big pillars to hide with line of sight while you interact with the devices. Location is close to Crossed Wires.
    R The Science of Darkness - Even if a shot fails and makes a Mutant Geonosian gigantic, you don't have to actually kill any Geonosians. Just wait for the cooldown and hit another. A successful shot of the serum will cause the entire group to de-spawn and instantly refresh so you can use the serum on the new group right away.
    R Sensor Sweep - Some sensor sites at the river where Wasteland Terrors are located. Respawn of the sites is very fast.
    IS Silencing the Guns - The respawn time is quite fast so you can probably just cycle between a trio of guns.
    I Supply Drop (+ Front Line Support) - Mobs at the sites don't automatically aggro you if they are already fighting troops there. It's also close to Front Line Support and some of the enemies are the Captains you need to kill. Front Line Support ends in a short fight in a cave near one of the enemies for Wasteland Terrors and you can avoid mobs between the river and the cave.
    RI Wasteland Terrors - Two Geonosians fairly close by on the river. Follow the river to avoid other enemies. Respawn is quite fast.

    Jedi Library quests:
    RIS Collected History - You can typically just walk past enemies that are fighting NPC allies. You might have to kill some droids but otherwise it's straightforward dig-and-click.
    IS Consume the Light / RS Expel the Darkness - Stealth past the unessential fights. One tough fight at the end.
    I Enkindled Knowledge / R The Sacred Artifacts - You can typically just walk past enemies that are fighting NPC allies. Easy at the start but does end in a fight.

    Ruhnuk
    RIS Ani Ara'novor
    • When sabotaging Mining Equipment, it may be faster to just wait for the interaction to respawn than hunt around for another one.
    • To the south of Machine Scrapyard Taxi are two machines you can sabotage -- one truck and one digger -- without having to fight anything and with no stealth. Afterwards, go north down the cliff to get explosives near the Clan Varad Banner (used for the Proving Our Strength daily).
    RI One Mando's Trash
    • To the south of Excavation Overlook Taxi are the components you need, and can be collected without fighting or stealth. Just wait for the short respawn and collect 3/3 units of each.
    RIS Ruhnuk Rarebit
    • Dewback Steaks may take the longest since the drop rate appears quite low. Just follow the quest marker to the optional elite Dewback and there are several mobs there.
    • Otherwise this quest can be quite fast as the enemies are easy and you are running past any enemy mobs you don't need to fight.
    RIS Unconventional Methods
    • If you are spotted by a lizard you lose all progress, so depending on how practiced you are, this can be fairly fast or really tedious.
    RIS What's in the Works - One fight at the terminal you need to access but otherwise you can stealth this.

    Section X

    RS Long Shots
    • At the final chamber, follow the wall on the right side (teleporter side) and circle to the platform to throw the grenade.
    • If you are too close to the boss he gets one chance to detect you through stealth (orange circle on you). If the detection circle is on you, run to the side of the room away from the boss and wait for the detection indication to expire.
    • Other players can get credit if they are in the instance and stand at the teleporter near the entrance. It is not simply enough to be in the instance and just inside on the ramp.
    IS Aurora Cannon - basically same as Long Shots

    Star Fortress
    • [SOLO] Star Fortress is not level synced, so it is easy to blaze through quickly, and even faster with Stealth.
    • You get Conquest credit for the Star Fortress as well as Story Mode Flashpoint, and it contributes toward the [Weekly] Star Fortress mission.
    • During one run you can typically also get close to finishing the Conquest objective for defeating Sky Troopers as well.
    • Do just a few a week and try to save the last one for a new Conquest week as the Conquest credit for the Weekly mission will typically be enough to finish Conquest on a toon.
    • In order to qualify for [Weekly] Star Fortress, you just need to start the story arc on Odessan and do the first [SOLO] Star Fortress that is part of that story arc.
    Taris
    RS Fallen Stars
    RS Knight Fall
    RS Rakghoul Release - One fight at a station with three rakghouls
    RS Total Elimination - Short easy fights at the quest points

    Tatooine
    RS Breaking the Code
    RS Pirate Bullies
    G A Droid Defiant - faster once you learn the general locations where the dig sites are
    G Buried in Time - can be slow if you have bad luck with finding the eggs
    G Looking for Droids - if you're lucky you'll find the correct sandcrawler early; the southern sandcrawler is visible when you are close to the Buried in Time area
    Jawa Trade

    Tython - Jedis only
    R Chamber of Speech

    Voss - None of them are really very fast because of fighting, even if you stealth past most unnecessary enemies
    IS Ancient Enemies - Also good for the Galactic Seasons kill-insectoids objectives if they involve Voss. Use Phase Reset (not quest reset, which has a cooldown timer) to refresh enemies inside.
    RIS Trial of the First - use stealth before each fight then crowd control on enemies to make fights faster and safer

    Yavin 4 - lots of kill quests you might as well do toward Conquest kill objectives
    RI Chopping Block - This is fast if you don't do the bonus mission, which requires Revanite Droids that are generally grouped with other enemies. If you want to do the bonus, it's better to pair it up with The Devoted Ones and Training Regimen.
    RI Hunters Hunted - This is quite fast but you'll probably have to kill enough mobs for the bonus (just ten Massassi).

    Ziost - these are available after completing the Ziost story
    G Dead Pulse
    G Death of a World - From the base where you pick up the macrobinoculars, you can scan one location. At the stairs to the speeder mission you can scan one plant, one tree, and the southernmost location;. You can see the northern scan location but will probably not be able to scan it. Dead Pulse ends at the northern scan location.
    G From Ashes
    G Looking for Signs - Convenient because the area is small but it can get tedious if you have to fight too many probes, especially the stronger named probes.

    Comments

    1. Alderaan (imp) - Spring Thaw can be done by any spec, takes about 15 seconds and the agro can be run off very easily

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