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Mission 15 - Last Exit For The Lost
- You can hold ground indefinitely at a clump of Stations but it is pointless. Do so only to grab Discoveries, at least one of which gives you +3 Replicants for a maximum of 15 (depending on how quickly you lose Stations that give Replicants).
- You are given a brief reprieve at the start to basically set your fleet because if you lose too much along the way you will be in trouble. On Explorer Scientist, I went for four Rovers, one Trojan, and dropped my Small squadrons. With four Rovers, you will constantly Repair every step of the way.
- Consider also having at least one Corsair. If you are pressed for time, you can rush it to a Discovery faster than any other ship because it has two Dash powers instead of just one. Also, their Boarding power will immediately neutralize a Station or ship if you need it, and ultimately take over a Station or leave a ship permanently disabled.
- Consider not dumping the Violator because it is actually your anti-Small ship unit and is strong against Bases.
- Get at least 1 Trojan, if not 2, so you can rush the wormholes. They typically have 1-2 Interdiction Stations so the Trojans can not only give force fields but if only 1-2 units are disabled, you can revive them with the Trojan's ability and keep going.
- Once through a gate, clump your units and head for the Discovery. While it is being scanned, your Rovers can repair your fleet. There is one Discovery in each of Sectors 2 to 5.
- Since you are being pursued relentlessly, every now and then make sure your Rover Mk.2's poop one of their bombs -- the one time in the entire campaign that this power will reliably hit anything.
- Otherwise a fairly easy mission especially if you allow yourself the use of Officers, which we did not.