The Elder Scrolls V: Skyrim Mod Review:
Adal Matar, the lost stronghold v1.1
Score: +2/-0
Summary: Two dungeon crawls.
Although it is advertised as a "Fight Against the Thalmor", the "against the Thalmor" part is not much better than clearing a couple of random encounters. The rest of the mod is dungeon crawling against draugr and trolls.
+ Interesting exterior and dungeon layouts. Also a nice touch with treasure piles that actually look like treasure piles, including gold spilled on the ground.
-0 Implausible layouts. Like an orc fortress in show with no resources around it and just a couple of orcs to run everything. Feels bit too empty, no matter what the backstory. And the dungeons don't feel as plausibly laid out for what they are (a mine and a crypt), and instead they feel like they were laid out to be interesting. This is a trade-off for being visually interesting, so if you prize gameplay experience over immersion, then it will be okay.
+ Interesting player home with good amount of nicely laid out storage.
There is token tie-in from the Recruit More Blades - Sky Haven Temple Enhanced mod. You can remove Adal Matar after completing that portion of the quest.
The other "Fight Against the Thalmor" mods by the same author -- South Dragon Bridge and The Cyrodiil Frontier follow the same style: Claustrophobic player home to be won after some fighting. The Cyrodiil Frontier differs in that you get token combat before a free player home chock full of loot.
Adal Matar, the lost stronghold v1.1
Score: +2/-0
Summary: Two dungeon crawls.
Although it is advertised as a "Fight Against the Thalmor", the "against the Thalmor" part is not much better than clearing a couple of random encounters. The rest of the mod is dungeon crawling against draugr and trolls.
+ Interesting exterior and dungeon layouts. Also a nice touch with treasure piles that actually look like treasure piles, including gold spilled on the ground.
-0 Implausible layouts. Like an orc fortress in show with no resources around it and just a couple of orcs to run everything. Feels bit too empty, no matter what the backstory. And the dungeons don't feel as plausibly laid out for what they are (a mine and a crypt), and instead they feel like they were laid out to be interesting. This is a trade-off for being visually interesting, so if you prize gameplay experience over immersion, then it will be okay.
+ Interesting player home with good amount of nicely laid out storage.
There is token tie-in from the Recruit More Blades - Sky Haven Temple Enhanced mod. You can remove Adal Matar after completing that portion of the quest.
The other "Fight Against the Thalmor" mods by the same author -- South Dragon Bridge and The Cyrodiil Frontier follow the same style: Claustrophobic player home to be won after some fighting. The Cyrodiil Frontier differs in that you get token combat before a free player home chock full of loot.
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