The Elder Scrolls V: Skyrim Mod Review:
Isilmeriel's LOTR Weapon Collection (version 4)
(Retexture Pack available)
Summary: Ultra visual quality weapons from The Lord of the Rings movies.
If you are downloading this mod, you obviously have no right to talk about lore friendliness or how the models do not blend well with the rest of the game. Also, if you are downloading it, then clearly you intend to use the weapons in-game. They are not distributed in levelled lists so except for NPCs placed by this mod, they will not appear unless you craft them at the special forge along the 7000 Steps to High Hrothgar.
++ There is no denying the quality of the models and textures in this mod or the retexture pack.
- Too easy to get the items compared to their stats. I forged a Morgul Blade (dagger) early in the game as I pursued the main quest. It had a base damage better than any one-handed sword I found. I also never had reason to switch it to another dagger even at level 34 and in Blackreach.
The problem isn't that I never had occasion to change daggers -- if you are download a small, dedicated weapons pack like this, chances are you are hoping that the items will be relevant pretty much throughout your entire Skyrim playthrough. What I feel could have been done better was to change the requirements for forging them. Either require certain perks or a certain Smithing skill level, to maintain the levelling with the rest of the game.
- Sauron's Mace overpowered. Laughably easy to grab it from Blackreach and you can use it to golf giants. I suppose this is "balanced" by having to run after them so you can whack them again. On the other hand, you may be level 30+ by the time you are in Blackreach, and encounters have long since been challenging anyway.
- Clean it with TESEdit or the Creation Kit for dirty edits, such as some sort of edit on the vanilla Daedric Bow.