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Free (1 Bronze) - Mutation
Skip (2 Bronze) - Heavyweight, Absorption
Skip (2 Silver) - Brawn, Altered Metabolism
Skip (1 Gold) - Potion Tolerance
Low Priority (Bronze) - Poison Resistance, Endurance Regeneration
Low Priority (4 Silver) - Endurance Regeneration, Pain Resistance, Revive, Stun Resistance
Low Priority (1 Gold) - Added Endurance
HeavyweightThere are various ways to deal with intoxication that you don't need this talent.
Free in Chapter 4 (although you can get the required component in Chapter 3, you can't prepare Kikimore's Ire until Chapter 4).
Places of Power are very useful but not strictly necessary. And in any case, it is unlikely that you will need one more than once per day (if you even use them at all). Even if you did need to use one more than once, you can just wait till the next day as time is generally not an issue in the campaign.
Poison happens surprisingly often, though sometimes in only very small amounts (e.g., Kikimores). That said, a really strong poison (e.g., a Basilisk) can be as bad (and as rare) as Bleeding. However, like bleeding, you have a potion to fix things in an emergency (Golden Oriole). Until you get that potion formula, you can stock Swallow for emergencies. Like all Resistances, get this at some point, but priority is very low.
You probably don't need this. If you need more Endurance in a hurry, just use Tawny Owl. Get this at some point, but priority is low.
If you need more Endurance in a hurry, just use Tawny Owl. Get this at some point, but priority is low. If you do get it, then get the Bronze Talent Endurance Regeneration as well to really accelerate things.
Low priority. Just try not to get hit instead.
Like other Resistances, priority is low. That said, Stun is a dangerous condition which can lead to you being instant-killed with a Finishing Move. So definitely get this at some point, but not before getting Stun Resistance, which protects you from being Stunned in the first place.
That said, Stun is a
dangerous condition which can lead to you being instant-killed with a
Finishing Move. So definitely get this at some point. Priority is still low because you can use the Willow potion for guaranteed protection.
The level 4 fighting styles all give you a power-up attack that uses Endurance. If you are not using those attacks, don't bother with this talent. If you do use those attacks, it is probably better to use Tawny Owl to keep your Endurance up, especially since you will also probably need Quen to shield yourself while you power-up the attack.
This triggers when current Toxicity is more than half, so setting it up can be hard, depending on how often you use potions or what potions you use (e.g., Petri's Philter, which has very high Toxicity). Not only do you have to drink a few potions just to trigger it, but there is the possibility of too-high a Toxicity from drinking enough potions to trigger it that you also lose Vitality due to the high Toxicity. Basically one way to look at this talent is that it nets you extra benefits for drinking potions like water. If you can make do with potions to begin with, then don't bother with this talent. Even if you do use potions, it is too tedious and risky to set up.
Interesting for the ability to have more potions simultaneously active. If you barely use any potions to begin with, the don't bother. If you are merely worried about toxicity, use White Honey instead.
Added EnduranceThis lets you potentially have one extra casting of a spell before your reserves are tapped. Similar to the Endurance Regeneration talents, use Tawny Owl instead. Get Endurance Regeneration before getting this talent. Very low priority compared to the alternatives available.
If you do get it, also get Mental Endurance from the Intelligence talent tree to maximize the benefits.