Thursday, January 17, 2013

Warhammer: Mark of Chaos - Dwarf Lord

This is a discussion of skills for a hero unit in Warhammer: Mark of Chaos v1.72. A list of all our Warhammer: Mark of Chaos articles can be found here.

Dwarf Lord Skills
  • You get every skill at rank 0 as long as you fulfill the prerequisites.
  • Any skill with no skill prerequisite deserves special attention because you can bank your points and get 5 ranks of it immediately when you reach the necessary level, instead of spending your points on low-level skills you may not want.
  • Look for passive skills that require no mana, because one or two really good skills on a hero will monopolize use of the mana pool anyway.
Combat Skills
Blademaster (Level 0)
  • Increases chance to hit by 3% per rank.
Rune of Flight (Level 0)
  • The hero launches the magic power of his axe toward his enemies, damaging the targeted area. +3% chance to hit per rank.
  • Not clear what the base chance to hit is.
(no prerequisites) > Indomitable Constitution (Level 5)
  • Increases HP by 1 per rank.
Indomitable Constitution > Magic Resistance (Level 15)
  • Increases the hero's magic resistance by 1 per rank.
(no prerequisites) > Swift of Foot (Level 5)
  • Increases move speed by 2% per rank.
Swift of Foot > First Strike (Level 15)
  • Increases the hero's chance to hit while charging by 10% per rank.
Rune of Flight >, Swift of Foot > First Strike > Rune of Striking (Level 25)
  • Increases the attack speed of the hero by 25% (+5% per rank) for 20 seconds. Small units will be knocked back from the power of the attacks while the skill is active.
Duel Skills
These skills are only available during a duel. All other skills that need to be activated are disabled. Therefore, any points put here may be unavailable most of the time, and specializes your hero into an anti-hero build. Even so, it is hard to say whether you will get enough mileage out of a duelist hero because after a bout, he may have low health and no be able to handle a second bout. Damage is typically done by attrition unless you have invested a lot of points.

Ancient Strength (Level 0)
  • Increases the hero's damage by 1 while the chance to hit is adjusted by (-33% +10% per rank).
Ancient Strength > Relentless Fortitude (Level 5)
  • Reduces the damage suffered by the hero by 1 at the cost of 3 morale points (-0.5 per rank). Lasts 10 seconds.
Ancient Strength > Will of Stone (Level 15)
  • Interrupts the opponent's casting and stuns him for 2 seconds (+0.5 seconds per rank).
Ancient Strength > Will of Stone > Grudgemaster (Level 25)
  • 8 seconds casting time.
  • The hero launches a devastating attack causing up to 15 damage. The damage is higher if the opponent has low HP. Only usable against heroes with 30% HP or less (+10% per rank).
Deadly Strike (Level 0)
  • Gives 5% chance to do 1 extra damage with melee attacks per level.
(no prerequisites) > Lord of Battle (Level 5)
  • When entering a duel, the hero gains 1 HP per rank.
Lord of Battle > Strength of Purpose (Level 15)
  • In a duel, the hero's morale will not drop below 10% per rank.
Command Skills
Passive Command skills work on the hero if they are not attached to a regiment.

Oathbound (Level 0)
  • Refills 100% of the morale of the hero and the attached regiment and gives Morale immunity for 5 seconds (+2 seconds per rank).
Oathbound > Bellowed Exhortations (Level 5)
  • The hero's and the attached regiment's stamina increases by 3% per rank.
Oathbound > Blessings of Grimnir (Level 25)
  • Increases the armour and chance to hit of the hero and the attached regiment by +2% per rank, for 15 seconds.
Pestilent Shield (Level 0)
  • The hero's and the attached regiment's defence against ranged attacks are increased by 5% per level.
Pestilent Shield > Tenacity (Level 5)
  • Increases the armour of the hero and the attached regiment by 0.4 per rank.
Pestilent Shield > Tenacity > Boon of the Gods (Level 15)
  • When Charged, the unit has a +10% chance per rank to avoid damage caused by the charge.
(no prerequisites) > Dragonslayer (Level 15)
  • The hero's and the attached regiment's chance to hit against large units increases by 2% per rank.


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