WarTune Tips - Farming


This post is one of our series of tips for WarTune, a 2.5D MMO converted from the Chinese version by 7th Road  It is free to play, with optional features you can purchase with money.
In this post, we will talk about farming. Click here for our review and list of tips.

Farming is a very cooperative activity. The more friends you have, the faster the farms in your network grow. Here are the basic system rules:
  • You can earn 200 Farm XP per day (a new day begins at midnight, server time) through removing Weeds, removing Worms, or Reviving Crops -- FOR OTHER PEOPLE.
    • You can still remove Weeds and Worms or Revive Crops, but there is no Farm XP and it is not clear if the Friendliness count continues to increase.
  • You can remove Weeds and Worms from your own crops, and you always get XP for doing so, even if you have already earned 200 Farm XP from helping others.
  • You cannot Revive your own crops, but you can dig them up and start again.
  • Your mature crops can be "stolen": This shows up in your Farm Log as seeds stolen by so-and-so.
    • Each time someone steals your crop, they take about 10% of the remainder. A crop can be stolen no more than 3 times, after which anyone trying will get the message that it is "almost gone" and cannot be harvested. The minimum you get is 70%.
    • There is a limit on the number of times you can steal per day, so BE CHOOSY and scan the crops carefully. Always go for Kyanite since everyone can only have a single Kyanite producing plant in their garden at any one time, and Kyanite is hard to get.
  • You can Energize everyone's tree, including your own, twice a day with a cooldown period in between. There is actually a limit to this as well, probably around 200 Energizations. After that, you cannot Energize a friends' tree.
The optimal arrangement, then, is for everyone to ONLY Energize your tree or Revive your crops, because you can only do the former for yourself twice, and cannot do the latter at all. By leaving Weeds and Worms on your farm, they would be allowing you to continue to get XP beyond the 200 for helping other people.
Typically, however, everyone will do everything they can to get the 200 XP per day as quickly as possible.

Stealing is more or less unavoidable. There is even a quest that requires you to steal 2 crops. In general, it keeps everyone happy and everyone gets more of a harvest if they are present to steal crops when they are ready. If not, too bad. In any case, it is only a secondary benefit of having had everyone's help  and being in part of a larger network that helps you quickly get ahead as well.
As a courtesy, I would leave alone any crop that you cannot normally buy in the Farm Shop (e.g., plants that produce Vouchers).

In terms of what to farm, I would personally go with Kyanite (the one plant you are allowed) and either Daru (which is used up in enormous quantities and which is time-consuming to get otherwise) or Gold (if you are rushing for Guild Skills and Astrals). A lot of people like EXP plants, but in the early game, EXP is comparatively easy to get through Bounties and other activities. In my opinion, it's not supremely helpful to be of a high level but not have enough Gold, Daru, and Kyanite to keep up the upgrades. Past level 30, EXP becomes an attractive option because your level development slows down a lot as the EXP requirement per level increases. Daru also becomes important because the cost of upgrading troops escalates very quickly, until you can get a significant amount of Daru from World Boss battles.

Crops have varying maturity times. If you like micromanaging, you can plant 1-hour crops, which are theoretically less liable to be stolen because the yield is very small for the farm thief, and it counts against their daily number of farm thefts. However, you do have to set your watch for the crop to mature.
I personally prefer the 4-hour crops, and would go for the 12-hour ones if they didn't cost Balens (and therefore, real money).

Setting up your farm involves two phases:
  1. Getting lots of friends. In this phase, it doesn't matter who you get. You have "enough" when you can comfortably maximize Farm EXP and reach the limit on Energizing Trees each day. How many friends depends therefore on how many hours you spend online.
  2. Getting rid of friends. Once you can maximize your Farm actions each day, it's time to remove selfish people and basically inactive accounts. These are:
    • Anyone who doesn't have crops on their farm. These are typically people leeching off the efforts of others, getting friends to energize their Tree and then collect Vouchers and Kyanite each day. You can count on them to do little or just steal the crops of others, and leave none for others to take in return. They are probably either selfish or just bad at math, as even if you aren't online to tend your crops, you can at least grow some so that your farm is working while you aren't there.
    • Anyone who is offline for a long time. Eventually all you can do is revive their dead crops -- crops they aren't going to harvest anyway. Their tree will be fully charged and no one can do anymore for them.
    • Anyone who only has 1-hour maturity time crops on their farm. These crops aren't worth stealing.
    • In the extreme case where you have too many friends and have to be choosy about whose Tree to Energize because you typically reach the daily limit easily, trim (or just skip over) the smallest Trees since they give the least amount of Gold when Energized.

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