X-Men Legends 2 - Starting a New Game and General Hints


Starting A New Game in X-Men Legends II: Rise of Apocalypse (for PC), and General Hints

This is one of our X-Men Legends II: Rise of Apocalypse walkthrough / cheats / mods posts. For an index of all X-Men Legends posts, click here.

Starting a New Game
Before you start a new game, you may want to consider modding it a bit, or doing certain things to prevent having to replay the entire game from the start.
  • Unlocking Characters
    • You can unlock Deadpool, Iron Man, and Professor Xavier by adding the following lines to the end of ...\Scripts\act1\sanctuary\sanctuary1.py:
    unlockCharacter("ironman", "" )
    unlockCharacter("professorx", "" )
    unlockCharacter("deadpool", "" )
      • You can then go to the Genosha Sanctuary again to unlock those characters. Or, if you are starting a new game, the characters will be unlocked when you finish the tutorial and reach the Genosha Sanctuary for the first time.
    General Hints
    We have hints everywhere throughout our walkthroughs. These are just some hints that don't belong anywhere else.
    • There are basically four types of characters: Specialists and Generalists, Power and Melee.
      • Power characters prioritize stats in order of Focus, Speed, Body, Strike.
      • Melee characters prioritize stats in order of Strike, Body, Speed, Focus.
      • Specialists advance in only 3 stats, at a rate of +5/4 levels, +2/4 levels, and +1/4 levels. At level 99 this is +123, +49, +25
      • Generalists advance in all four stats: +4/4 levels, +2/4 levels, +1/4 levels, +1/4 levels. At level 99, this is +99, +49, +25, +25.
    • Ability scores are capped at 250 before equipment. Once you max a score, future increases from level gain are wasted.
      • Each level you get 4 points to add in any way you like (total 396 over 99 levels). You can bank these. As a general guideline we recommend you spend about 80-100 on your main attribute (Focus or Strike) and 150 on Body. This way, you still have room to let levelling maximize those attributes.
      • Tech stations can add a total of +30 to each stat and can increase them beyond what you can do with Attribute points from levelling up.
        • +Body
          • +2 - Act 1, Grand Hall 
          • +4 - Act 2, Nuwali Shrine
          • +6 - Act 3, Madri Antechamber
          • +8 - Act 4, Stockade
          • +10 - Act 5, Temple of Anubis
        • +Focus
          • +2 - Act 1, Desolate Mesa
          • +4 - Act 2, Beyonders Sanctum
          • +6 - Act 3, Madri Cloisters
          • +8 - Act 4, Pantheon
          • +10 - Act 5, Temple of Sekhmet
        • +Strike
          • +2 - Act 1, Dead Zone
          • +4 - Act 2, Elemental Tomb
          • +6 - Act 3, Infinite Engineering
          • +8 - Act 4, Perimeter Platforms
          • +10 - Act 5, Vault of the Ages
        • +Speed
          • +2 - Act 1, Cerci Burrows
          • +4 - Act 2, Jungle Pass
          • +6 - Act 3, Core Interior
          • +8 - Act 4, New York West Side
          • +10 - Act 5, Hall of the Dead
        • Health
          • +10 - Act 1, Larvae Chambers
          • +20 - Act 2, Jungle Ruins
          • +30 - Act 3, Fusion Core
          • +40 - Act 4, Tower Engineering
          • +50 - Act 5, Ra's Mouth
        • Energy
          • +10 - Act 1, Genosha Seawall
          • +20 - Act 2, Nuwali Corridors
          • +30 - Act 3, Genetic Processing
          • +40 - Act 4, New York North Side
          • +50 - Act 5, Ancient Labyrinth
      • Danger Room missions can add to stats and increase them beyond what you can do with Attribute points from levelling up. Challenges improve only the indicated character.
        • +9 Body
          • Moves 104 - Throw
          • Moves 106 - Knockback
          • Moves 202 - Popup
          • Survival 301
          • Assault 303
          • Sabotage 401
          • Survival 404
          • Survival 504
          • Nightmare 504 - Bastion
          • Challenge - Cyclops
          • Challenge - Juggernaut
        • +10 Focus
          • Teamwork 105
          • Moves 108 - Stun
          • Qualifying Exam 100 - Lady Deathstrike
          • Moves 201 - Trip
          • Qualifying Exam 200 - Sauron
          • Teamwork 403
          • Defend 503
          • Qualifying Exam 500 - Stryfe
          • Nightmare 502 - Sauron
          • Nightmare 505 - Stryfe
          • Challenge - Phoenix
          • Challenge - Magneto
          • Challenge - Rogue
        • +6 Strike
          • Moves 103 - Triple Hit
          • Assault 203 - Strike
          • Teamwork 302
          • Defend 402
          • Assault 502
          • Nightmare 503 - Sugarman
          • Challenge - Gambit
          • Challenge - Iceman
          • Challenge - Colossus
          • Challenge - Bishop
        • +8 Speed
          • Setting 102 - Throwing
          • Combined Powers 107
          • Defend 204 - Speed
          • Destroy 304
          • Qualifying Exam 300 - Sugarman
          • Graduation Exam 400 - Bastion
          • Protect 501
          • Nightmare 501 - Lady Deathstrike
          • Challenge - Toad
          • Challenge - Scarlet Witch
          • Challenge - Sunfire
          • Challenge - Nightcrawler
          • Challenge - Storm
          • Challenge - Wolverine
    • Bosses are very challenging because they target your currently controlled character and tend to do a lot of knockback.
      • In general, try to choose a ranged attacker, and in the meantime use the Call Allies (C) button to get your teammates to attack.
      • If possible, have the chosen character be either a booster (can cast buffs, especially healing, such as Scarlet Witch, have area effect attacks, or attacks that manifest at the target instead of having to be aimed (e.g., Storm's Blizzard).
      • Teammates not being controlled y you seem to do remarkably well against bosses. Also, they will automatically use health potions.
      • The character you control should run away from the boss. Since it is pursuing you, it will generally leave its flanks open to your teammates. If the boss is a melee attacker, try to go to some vantage point or position where the boss will have trouble pathfinding to you.
    •  Be careful about any opponent that has a damaging aura (such as a green radiation aura).
      • You can't really pull back your allies except by running away far enough, so you will either have to commit to using a lot of potions, trying your own healing powers, or taking your chances and pulling back to regroup. If you do the latter, you may be able to draw out the enemies and focus on one at a time.
      • If you don't watch it, your AI-controlled characters will rush into melee and get themselves killed. They won't necessarily target the damage-aura opponent first, and even if they do they might end up with very little health left.
    • If you find the Danger Room time limits challenging, or just don't want to be bothered with the stress of doing them quickly, try our X-Men 2 Danger Room time mod, which gives you an hour to complete objectives.

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