Battle for Middle Earth II - Rise of the Witch -King - Epilogue - Fall of Angmar
This is a hint/walkthrough post for Battle for Middle Earth II: Rise of the Witch-King. You can find an index of all our Battle for Middle Earth II posts here.
This is an easy mission if you proceed slowly and let your heroes take point and heal. The first stage consists of basically holding ground and finding the enemy heroes and their clumps of troops. Snow trolls come at you, but it is nothing you can't handle with just your heroes, possibly with one or two battalions of archers.
You can build any number of fortresses you like, but you can advance quite deeply before building one. Just have healing wells to keep your troop numbers up.
Once you build your first fortress, recycle your pikemen and archers into Lindon Horse Archers so that you are not vulnerable to tramples, and can counter-trample with devastating numbers.
There are only two trebuchets at the outer walls of Angmar, so send your heroes to take them out. Retreat them when the enemy comes out to let your archers assist, then go back to take out the trebuchets before you bring in your own. Destroy the tower defenses, but leave the gates for now. Box in Angmar by planting a full fortress outside each gate before cautiously advancing.
If you can, draw out the Witch-King to either fight alone or near one of your fortresses, and hit him with all your ranged troops -- you only need to kill him to win. He does have an area-effect melee attack, so try not to engage him with any non-hero units in melee.
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