Friday, April 1, 2011
Battle for Middle Earth 2 - Evil Campaign - Mission 3 - The Shire
Battle for Middle Earth II - Evil Campaign Mission 3 - The Shire
This is a hint/walkthrough post for Battle for Middle Earth II. You can find an index of all our Battle for Middle Earth II posts here.
Near your starting point there is a skeleton and a couple of chests.
This is a hectic mission where you really just need to hold your ground until all the Dunedain Ranger waves are cleared.
When you reach the southeastern corner and are given Builders, set your battle lines and plant your fortress either where you have come from, or further south -- the important thing is to limit the direction from you can be attacked.
Bring out Spider Riders as soon as possible -- Tramples are the fastest way to clear the Rangers. Also, try to be away from trees unless you have a power to clear them and thus reveal the Rangers.
The battle with Isengard is not so bad if you let them come to you first and approach cautiously to destroy their Ballistae and towers with your Giants.
Note that Giants (and Trolls) -- even veteran Giants -- do NOT regenerate their Health, and the evil factions do not have Healing structures or powers.
You can bring the Goblin King up to level 7.