Star Wars: Empire at War: Forces of Corruption - Hints and Walkthroughs
This is a table of contents for the various hints and walkthroughs we posted for Star Wars: Empire at War (Gold Pack, Empire at War version 1.5, Forces of Corruption version 1.1). They are actually best read AFTER you've tried to conquer a particular planet or if you are having trouble with one, as you may find a different and interesting approach to the mission than your own -- or have a superior strategy yourself.
This post covers only the Forces of Corruption expansion content. For hints and walkthroughs for the original Empire at War and the Imperial and Rebellion campaigns, click here.
For a generalized information guide, try GameFAQs.
We have also liberally included informational links to Wookieepedia: The Star Wars Wiki to provide wider context and canon information related to the content that appears in Empire At War: Forces of Corruption.
These posts cover notes and suggestions for the use of various units and structures. The Imperial and Rebellion sections cover only what is new to Forces of Corruption. The Empire At War units were discussed in the Star Wars: Empire At War Walkthrough / Hints post.
We initially played the Zann Consortium with a focus on money -- That is, conquering land but not space, waiting for planets to be Corrupted first, and typically putting just one Zann Consortium Palace on each planet to maximize income only. After Mission 15, we aborted and restarted, playing a crime syndicate only game to see how far we could go. In this scheme, we chose only one planet to have a full base and space station, and did not conquer any space or planets unless necessary (for Missions or if it were already unclaimed). Where planets could be settled, we placed only a Zann Consortium Palace for income.
Consortium Ground Units (except Defilers, which are discussed here)
Consortium Space Units
New Imperial Units
New Rebellion Units
These posts cover notes and suggestions for handling various planets. In each post we only offer tips where something might be overlooked or where the mission is tricky or difficult.
In general, remember that Build Pad items now cost a lot more and therefore are useful to recycle for credits when you are done. And on Corruption Missions you do not get to keep any units that you start with (so you don't really need to keep them alive).
These posts cover notes and suggestions for heroes, in order of appearance in the Forces of Corruption campaign.
Defiler (Minor Hero)
Bossk / Hound's Tooth